For dragons are fire made flesh, and fire is power.
The idea of creating a coat of arms and heraldic symbols for Ascended Astarion has been growing in my mind for quite some time. Every self-respecting vampire lord should have their own emblem — especially someone as ambitious as Ascended Astarion.
At the center of the entire composition, I envision the sun — a crucial symbol that runs through his entire narrative. He ascends and no longer fears the daylight, transforming the vampire’s greatest curse into a triumph. He proclaims himself the Sun King, and in the epilogue, he holds the title of Sunwalking Regent. To make the solar disc the emblem of a vampire is truly bold, provocative — and entirely in his character.
Astarion: This is it. The hopeless dream dreamt by all of my kind.
Against the backdrop of the sun — a red dragon. In the finale of the game, Astarion wears a magnificent outfit adorned with an embroidered red dragon, and to me, this image feels deeply symbolic. The dragon is a representation of power, destructive force, and ambition.
I also want to mention legends from A Song of Ice and Fire, like this one:
«A trader from Qarth once told me that dragons came from the moon,» blond Doreah said as she warmed a towel over the fire.
Silvery-wet hair tumbled across her eyes as Dany turned her head, curious. «The moon?»
«He told me the moon was an egg, Khaleesi,» the Lysene girl said. «Once there were two moons in the sky, but one wandered too close to the sun and cracked from the heat. A thousand thousand dragons poured forth, and drank the fire of the sun. That is why dragons breathe flame. One day the other moon will kiss the sun too, and then it will crack and the dragons will return.»
The evil chromatic dragons in D&D are primarily united by their greed and egocentrism. They have an insatiable thirst for wealth, which permeates all their actions, plans, and manipulations. These dragons are convinced that worldly treasures rightfully belong to them, and therefore they claim others' riches, disregarding all others whom they consider guilty of "stealing" what is theirs. Dragons are not interested in commerce and do not seek to use their wealth for trade; they accumulate treasures solely for the sake of possession.
Every chromatic dragon considers itself the most powerful being, worthy of ruling over all. A central element of each such dragon’s worldview is the firm belief in their inherent right to dominate and control.
Red dragons are among the most arrogant and the most greedy for treasure:
«No other dragon comes close to the arrogance of the red dragon. These creatures see themselves as kings and emperors, and view the rest of dragonkind as inferior. Believing that they are chosen by Tiamat to rule in her name, red dragons consider the world and every creature in it as theirs to command.» © Monster Manual (2014)
It's nice to see this symbol — recognizable, almost archetypal — appear on the clothing of my favorite character in the game's finale.
And you, consorts… how do you envision Lord Astarion's coat of arms? What symbols, in your opinion, should be on his banner, and what motto?
I have always perceived the act of kneeling in the scene where Tav undergoes the transformation into a spawn not merely as an act of submission, but as a kind of oath-taking ceremony. In D&D lore, vampires possess a lawful evil alignment, which is inseparable from strict principles of hierarchy. Astarion calls Tav his consort, emphasizing not only his power and status but also Tav's crucial role in his plans. This also symbolizes their union within the framework of vampiric hierarchy and the new life that will begin after Tav's transformation.
Consort is a title traditionally used to refer to the spouse of a monarch. In the context of a royal family, a consort does not hold the rights of a ruler but serves as an important figure in public and state affairs.
It is particularly noteworthy that it is right after the night of the turning that Astarion first calls Tav his consort, which I personally cannot see as mere coincidence unless he intentionally imbued the event with ritualistic meaning. Such wording is undoubtedly steeped in an aura of regal solemnity, which is especially remarkable for Astarion, given his yearning for grandeur and liberation from his former subordinate position.
When Tav knelt before Astarion, I was reminded of the painting «The Coronation of Napoleon» by the French artist Jacques-Louis David. The painting depicts the moment when Napoleon Bonaparte crowns his wife Josephine during the ceremony held in 1804 at Notre-Dame de Paris. Napoleon stands on an elevated platform in his imperial attire, including a luxurious cloak trimmed with ermine, as he places the crown on Josephine's head himself.
Meanwhile, in the developer's note to the animation tag for this scene in the game, it says: «Tav kneels before Astarion. Astarion stands proud before the Player. He is powerful. He is free.»
I have no doubt that Astarion was indeed imbuing this moment with a special ritualistic meaning. He wants Tav to acknowledge his supremacy by kneeling before him, as if it were an oath-taking ceremony. This is not just an act of dominance but a kind of ritual with profound cultural and historical undertones.
Undoubtedly, this scene is filled with clear eroticism, which perfectly aligns with Astarion's love for decadence and theatrics. I find this quite amusing, and I'm sure Astarion also enjoyed playing with this subtext, giving the moment a particular sexual tension and sharpness. All of this comes together in a quirky pattern, creating an exceptionally rich scene where cultural and erotic motifs intertwine.
Kneeling is a gesture that carries a variety of meanings depending on the cultural, historical, and social context. It is commonly associated with expressions of respect, submission, devotion, or acknowledgment. In a religious context, kneeling symbolizes reverence before a higher power, humility, or repentance. For example, in Christianity, people kneel before an altar or during prayer. In some religions, the gesture signifies a plea for help, mercy, or forgiveness. In a monarchical context, kneeling has been used as part of rituals such as knighting ceremonies or being admitted into the circle of royal privileges. In the feudal context of the Middle Ages, vassals knelt before their liege lord as a symbol of loyalty and submission. This act was often accompanied by kissing the hand or a symbol of authority (such as a sword or crown). In a romantic context, kneeling is a gesture symbolizing a marriage proposal, as well as an expression of respect, admiration, and love.
For myself, I highlight the following:
Acknowledgment of sovereignty — kneeling before a monarch symbolizes submission to the authority of the crown and recognition of its legitimacy.
Acceptance into the circle of royal privileges — in this context, the act can be interpreted as a ritual of initiation, where kneeling marks entry into an exclusive circle, granting access to the advantages and status associated with monarchy.
Astarion perceives himself and Tav as something superior to all other beings, stemming from the fact that Tav becomes a vampire. He believes that the transformation of Tav into a vampire grants them the opportunity to become "something more," elevating them to a new level. This transformation not only makes Tav a vampire but also symbolizes their entry into a special, elite category of beings who possess power and authority beyond the reach of ordinary mortals or other creatures. For Astarion, as a vampire, this means that Tav can now share in his greatness.
Astarion: You are stronger now. Better. You will thank me one day, I am sure. Astarion: You will be stronger, swifter, sharper, but you won't be different. You were already perfect before. It's hard to improve.
An expression of respect and devotion — such a gesture underscores reverence for the monarch as a divine or political symbol.
In Astarion's thoughts, one can discern that he views Tav’s decision to stay with him and become his spawn as something indicative of degradation, perhaps even moral decline.
When Tav agrees to become Astarion’s spawn, it can be interpreted as a conscious act of self-sacrifice, where they relinquish equality in the relationship and willingly submit to him. This step symbolizes the rejection of personal autonomy and the acceptance of absolute dependence. Tav entrusts their life entirely into his hands. Astarion: You have given me everything. Thank you.
Astarion likely perceives such a decision as a form of "degradation," believing that a normal person, from his perspective, would not make such a choice. He tries to understand why Tav would do this and concludes that Tav derives a certain satisfaction from such a dynamic, perhaps even having an inclination toward it. Narrator: But perhaps you wish to degrade yourself. And he knows it.
This explains his surprise when Tav, contrary to his expectations, asks for tenderness. It’s simply not what he anticipates. His reaction reveals confusion and forces him to reassess Tav’s motives, as such a request goes beyond the scenario he had envisioned.
Astarion: So, tell me what you desire. What can I do for my dearest pet? Player: I want you. I want your body. Astarion: You've earned it. But don't you want more - don't you want eternity? One more bite is all it would take. As for Welch's remark that Astarion "won’t respect you," this narrative only applies to the phrase "I want your body," which itself is not required in the game. This line adds an interpretative layer but is not central to all the possible interactions between Tav and Ascended Astarion.
Baudelaire Welch: He's literally looking down on you because you are someone in that situation who believes you deserve sex as a reward. He will give it to you, but he won't respect you.
In essence, the entire narrative about the sexualization parallels the scene with Araj in Act 2, where the player asks for sex as a reward for defending Astarion before Araj or helping with Yurgir's murder. And although Welch desperately tried to impose this motif in the Ascended route, limiting roleplay, it is not the only one, and far from the most obvious. There are other reasons to help Astarion with the ritual, and even he is aware of them:
Astarion: Of course I understand love. All too well. The gravest crimes committed in this world are committed for love. A hunger crueller than bloodlust.
Many also overlook that Tav's consent to become his spawn is seen by Astarion as an expression of exceptional trust and devotion. His gratitude the following morning confirms this: he sincerely expresses appreciation for the trust shown in the very first phrase he addresses to Tav. Astarion: You are so beautiful... And you will be beautiful forever. Thank you for trusting me. Moreover, trust becomes the leitmotif of his dialogues afterwards, especially when their relationship with Tav is questioned or criticized by their companions. Each time, he emphasizes that their relationship is built on this foundation:
Karlach: You know, Astarion, I'm not sure I can trust you anymore. You're… different. A bit scary, to be honest. Astarion: I have one person who trusts me completely. That's enough for me. Lae'zel: You have shared your new power with your lover, Astarion. I'm surprised - I expected you to turn your back once you got what you wanted. Astarion: Quite the opposite - I need someone I can trust. And now I know they'll never betray me.
Unfortunately, in the kiss scenes of Patch 6, the original context was lost, and the focus shifted to themes of fear and humiliation that were not present in the original dynamic with Ascended Astarion. Considering that the kiss scenes were based on the scene of Tav’s transformation into a spawn, which is almost obvious, their emotional tone was distorted. For example, initially, Tav knelt entirely of their own free will, which emphasized the intentional and voluntary nature of their decision. In the kiss scenes, on the contrary, Tav is shown kneeling out of fear, the source of which remains unclear. Throughout the game, it is never shown what consequences Tav could fear for refusing to do so. In the transformation scene, Tav can refuse and not face any frightening consequences.
It also seems illogical when Tav is frightened when Astarion grabs them by the throat. This contradicts the transformation scene, where Tav themself initiated it, asking Astarion to hurt them and even tilting their head back, exposing their neck.
Astarion: It will only hurt a bit, the pleasure will be far greater than the pain. Player: Oh, come on. Let it hurt.
In the kiss scenes, however, this dynamic, based on mutual consent, was changed to an act of violence. This further exacerbates the inconsistency, especially considering that in the original script of this scene, it was noted that both Tav and Astarion derive pleasure from what is happening.
In dialogues, Ascended Astarion also demonstrated a willingness to be tender with Tav when Tav expressed it through words. He was not solely focused on rough dominance, as was attempted to be imposed in Patch 6. This change is likely an attempt by Larian to please the audience who, without going through the Ascended route and without understanding its nuances, actively promotes the narrative of the collective majority about the cycle of abuse.
Yes, the facial expressions in the kiss animations were changed due to fan requests for the Ascended route, but the aftertaste and consequences of these changes remain.
Some players still argue that facial expressions in role-playing games should be imposed "for the sake of the great narrative," while others use game conventions, such as cyclicality of animations, to demand the return of scared expressions. However, bringing back this dynamic would undermine the story and the character that fans of Ascended Astarion have known and loved for six months after the game's release.
In my opinion, to expand the role-playing experience, it would be much more useful not to return the scared expressions as an option, but to add the possibility for the lord to use more standard kisses, similar to those in Patch 5.
It is unclear why many are convinced that the vampire lord is incapable of tender kisses with Tav when his love scene demonstrated just this tenderness, and the moment with the kiss on the hand is one of the most refined and delicate romantic episodes. In particular, the kiss on the hand, which happens after the "be gentle" option is chosen, not only emphasizes Astarion's attention to Tav's desires and his willingness to listen, but also contradicts the notion of his exclusively dominant and cold nature.
If Astarion is capable of expressing such tenderness in intimacy, why is it excluded that the same softness could be maintained in his kisses?
The kiss in Patch 6 would only make sense if, upon choosing the "be gentle… if you can" option, Astarion ignored Tav's request, and his actions were no different from those in the "let it hurt" option.
I would also like to draw attention to the sharp contrast in Tav's facial expressions in the bite scenes, written by different writers. In Act 1, when Astarion was written only by Stephen Rooney, Tav's facial expression shows ecstasy, and this same expression is repeated in the lord's love scene, which, according to Welch, they did not write.
However, in the transformation scene, which, as Welch confirms, was written with their involvement, Tav's facial expression is noticeably different.
It’s not fear, like in the kisses from Patch 6, but the expression conveys a "problematic/kinky" mood — a term that Welch themselves used to describe this scene. This looks particularly strange in the dialogue where Tav explicitly asks to be hurt:
Astarion: Shall we have one last night together before you join me in immortality? One for the road, so to speak. Player: We shall not. I just need you to bite me. Astarion: Impatient are we? Well who am I to deny you?
This suggests that Welch’s views on "kinks" are at least debatable, and this influences how they are portrayed in the game. For example, Welch sees the transformation into a spawn as an "irreversible sex-pact/kink/form of gratification," but Tav's reaction in this scene is somewhat more uneasy than in previous episodes involving similar actions.
Both scenes are consensual, but they have a different tone simply because one of the writers condemned the player for "kinks," while the other did not.
In the cinematic context for the transformation scene, the following was stated: "You are naked and vulnerable before him." This feeling, it seems to me, is what the animators tried to convey and embody, capturing the intimacy of the moment. However, with the release of Patch 6, this message became distorted, turning into something entirely different — crude and devoid of the original subtle undertones.
In this context, I believe that the kisses from Patch 7 appear much more consistent compared to the facial expressions in Patch 6.
Especially when considering the following points:
Astarion grabs Tav by the neck solely at the player's initiative, and the dialogue clearly implies that Tav wants this.
Tav has previously reacted with obvious pleasure to similar actions by Astarion in other scenes.
I genuinely do not understand why Baudelaire Welch's contribution should be considered more significant, given that they joined the project during the later stages of the game's development. Especially when you consider that the character was originally created by another writer, who laid the foundation for his personality, story, and key traits. Prioritizing late additions that distort the original concept seems unfair and disrespectful to Astarion's creator and his vision.
At this point, I would like there to be an option in the game to kiss Astarion's hand. A hand kiss is also a symbolic gesture that conveys respect, devotion, submission, and acknowledgment of power or authority. I find this incredibly romantic, and I truly miss it. It would further emphasize the symbolism of this route.
Neil: I do love the fact that I got to create kind of two characters in one.
Blue Owl Medic: I was just thinking that. Yeah, you did.
Neil: So now that the game has come out and the whole thing, we can talk a little bit more freely about the game. No real spoilers, folks, because obviously people are still playing through it, which is amazing, including me. But there is an ascended Astarion, which people probably know, as well as an unascended Astarion. I'm not going to go into details of why, although it is all over the internet, but anyway.
But one of the fun things that I got to do with the directors and the writer as well, with Stephen, and also the other writers that contributed towards Astarion, [is that they] wrote this ascended storyline. And so, when I came across that, I realized that 'Oh, his voice probably changes as well, because his whole status changes and his whole situation changes and his power changes.' So I got to do something else, because that would also be an easy way to switch between one and the other.
And so I decided that, well, I've always talked about Astarion being very theatrical. So what if Astarion's unascended spawn is theatrical, and ascended Astarion is operatic, and I use that as a sort of launchpad. So that one is theatre, one is opera. So the two are the same kind of things, but essentially… Do you know what I mean? It's like that kind of thing.
I offered that up to the directors and they really liked it. Kirsty Gilmore was the first person who I tried it with. I think it was Kirsty Gilmore, who is an amazing director. I'm pretty sure it was her session I did the first Lord Astarion and we set the tone there. And that was really cool.
BOM: And I don't know if that was your choice, but he also holds himself differently.
Neil: Yes, he does, he definitely holds himself differently.
BOM: He stands way more upright, his chest is a little more out
Neil: Yes, that's status. That's all Laban work. We're just using completely different status shift changes as well. So whereas he has a lot of flow and all that kind of stuff and it's theatrical and distracting--it's always 'look over here and don't see how I really feel' with spawn Astarion.
With Lord Astarion, we talked a lot about the idea that the cover is now off completely. So that you see him at his most terrible, and it's completely honest and he doesn't have to pretend anymore. So he loses a lot of the flamboyance and the fun of the theatricality, which is all a distraction anyway. That's all distraction so you don't see how he's hurt and damaged and his vulnerability. Lord Astarion doesn't need that anymore. So we just thought, okay, now *mimics taking off a mask* it's off. He doesn't need to pretend, he doesn't need to do too much. It's all about the status and that kind of stuff.
It was a really fun experience to take a character I've been doing for a long time and then flip it. And that was, again, brilliant writing by Larian, brilliant storytelling by them all and brilliant ideas. So yeah, it was really fun.
--from Neil's February 1, 2024 twitch stream
"I HATE Ascended Astarion..."
(People are so afraid to face the truth that they came up with a headcanon about losing his soul, which was completely debunked by the developers.)
One of the interesting moments in Astarion's Ascension arc – in scriptural and cinematic point of view - is when Tav informs Astarion that they is not afraid of becoming an illithid.
(for Astarion, illithids are “it”. Justified by lore they lose all personality when they become one, except in the rarest of cases, it's Illithid roulette where the chance is far from 50\50)
Astarion clearly expresses that he doesn't want this and partly in an ironic (sassy) way.
And then this happens:
He looks at Tav straight in the eye, but then he thinks for a second, “if not… If it's unavoidable”. puppystaron
A whole body language here is just as brilliantly done.
There are many gestures in this scene before these two phrases, he suggests using the hammer with a pointing gesture “look, we have this other option.” But I'll focus my attention on these two. In the beginning Astarion “indicates”, he wants to show authority and say “no” clearly, then he “crosses out” in the air with his index finger such a suggestion, clenching the fist of his other hand. He's also outraged - he waves his arms around - no, no this all won't happen. That's his emotion. Then he realizes that it is simply impossible to say “no” to this, it is necessary to solve this problem, Astarion opens his palms as if to say “wait”, “then we will think”. Here, too, he wanted to be confident, assertive. And this is his faltering moment, his left hand clenches a couple times for seconds. Realizing that he's confused he wants to pull himself together, clenching both fists again already from his desire to be firmer, confident.
“We'll figure it out. I am sure”.
Next part main analytics of what he's talking about and how deep it is.
He's faltering exactly on the word “I”. Maybe it's here because: And who am I? A worm, weak and pathetic - who never amounted to anything. Astarion heard this throughout the 200 years of his torment. Cazador had insinuated it to him all along - the helplessness and doom of his condition. He's used to a position where he just has to resign himself to it. It's the aftermath of his deep wound.
And then it clicks “no”. We won. Cazador is dead. And I am Lord. We'll figure it out. “I am sure of it”.
He wants to, very much, his feelings here play colors and all the developments that have taken place. But the practical side of the situation… which he realizes inside makes him have feelings and think thoughts he would never want to think about - loss. And what kind of loss? His love.
I've written about the “We” part of the big analytics here before. Astarion uses it many times. This moment is special and precious because he uses "We" in a stressful and dangerous situation, when his confidence after a grand victory and freedom is suddenly shattered again. And his wound is open.
Astarion is used to no one helping him. His usual phrases are “trust no one”.
I remember in situations of danger, he showed only distrust that anyone could help him except himself. That's quite a lot.
When the emotional contact happens in act 2 his feelings with Tav become deeper and true. (although in Act 1, Astarion felt something that was just building up to wanting real and more)
This moment is important because:
- he expresses his “I”.
- that he doesn't just say “We” when he's proud and puffed up. “We rule, we are beautiful.” He says “We” when a problem needs to be solved. That's what makes this We special. And under stress that he's even stuttering (!). It's a huge step, as if to say, he doesn't push Tav away, his first thought on how to solve this problem - relies on us. It's also a comfort to him. In addition, his tone becomes very soft - he's trying to calm Tav down so they can figure something out, too. Including “wait” gestures are the soothing “take your time, calm down, we'll think about it” movement.
As soon as he felt the pain from his wound, he remembers the most important. It's his trust and confidence in each other.
We can do it together.
At the end, I suggest enjoying Astarion against a backdrop of blue space nebulae.
A few months ago, I created a new Tav, Evara, to go specially with Ascended Astarion. I didn’t think but I really fell in love with their story and I like this couple as much as the one formed by Lyra and Spawn Astarion.
I wanted to do something simple and cute for my first fanart of them, referring to the parallel made in the game between Astarion and red dragons. They are known for wanting more and more, being pretentious, believing themselves above all forms of life and to watch jealously over their treasure... Doesn’t that remind you of a certain vampire Lord ? 🙃
The fact that Astarion calls his love « my treasure » is not a coincidence and I love to see how the developers have really thought of everything ! So here is the vampire ascendant and his most precious treasure... I pity anyone who would try to steal it 🫣
One of my favorite personal headcanons is that my Dark Urge chooses to become Astarion's spawn to deprive Bhaal of any claim over him. He chooses to give himself to his beloved rather than become a tool of an indifferent deity that uses its Chosen as mere means to achieve its goals. «Wither thou goest, I will go, and where thou lodgest, I will lodge; thy people shall be my people; and because I have no other god and never will, you shall be my god.»
Fans of Ascended Astarion have consistently faced accusations of romanticizing abuse since the fandom’s inception. After Patch 7, these accusations have only intensified, now directed not only at players but also at the developers themselves, Larian Studios.
And I have something to say about this.
Astarion has become a sort of mirror for players, reflecting their own experiences, personal preferences, and so on. The romanticization of this character is common among almost all of his fans, regardless of which route they have chosen as their favorite. Attachment to this character inevitably involves a degree of idealization and bias in the perception of his actions. Even when Astarion engages in questionable or cruel behavior, fans often tend to find justifications for him.
From the very first moments of the game, Astarion reveals himself as a personality prone to deviant behavior: he manipulates those around him, shows a tendency towards violence, and exhibits a disregard for morality. Yet, despite this, players often interpret his actions from a standpoint of sympathy, seeing them as a result not so much of his character, but rather of his tragic past. As a victim of violence and cruel torment at the hands of Cazador, Astarion evokes a desire to justify his actions, labeling him as a victim of circumstance.
Thus, Astarion's past serves as a powerful justification for many players regarding his dark deeds: instead of viewing him as a cruel manipulator, they see a wounded soul struggling to survive in a world that has always been unfair to him. This desire to find justification and "save" the character "from himself" is intensified by the romantic context of his interactions with the player. Such a perspective often results in the dangerous traits of Astarion losing their edge, creating a more palatable image that fits into the romantic fantasy of redemption.
This undoubtedly contradicts the author's intent, who, when asked what traits are most important for Astarion to "be him," emphasized that Astarion remains a horrible character throughout the game and in many respects. According to the writer, he is prone to violence, revels in blood, and embodies the darker sides of human nature. Astarion is someone who can kill with a smile on his face. Nevertheless, his character is also designed for the player to feel sympathy for him: despite his wicked nature, he must remain appealing and cheerful so that the player wants to have him in their party. The writer likely did not believe that the status of a victim and survivor should serve as an indulgence for the character.
But only fans of Ascended Astarion face accusations of romanticizing him, and I just want to draw your attention to the double standards behind such accusations.
The idea of "fixing" Astarion is a form of romanticization, and this trope, in essence, is indeed a romanticization.
The trope "I can fix him" is one of the popular plot devices in literature, film, and games, especially in romantic storylines where one partner encounters a dark character. In the realm of gaming and artistic fiction, such a trope is not only acceptable but also appealing, as it allows players to experience an emotionally rich yet safe fantasy.
However, in real life, the trope "I can fix him" can be dangerous, as it creates the illusion that love can change a person and resolve psychological or behavioral issues that actually require professional help.
This trope can distort the perception of relationships, creating the illusion that toxic behavior, violence, or manipulation from a partner can be changed by the power of love, attachment, or willingness to sacrifice oneself.
"You were by my side through all of this. Through bloodlust and pain and misery. You were patient. You cared. You trusted me when that was an objectively stupid thing to do."
Here, one might ask: why is the romanticization of the spawn route considered more acceptable? Analyzing both routes, they both imply the romanticization of a potentially dangerous person to some extent. It’s possible that fans of Ascended Astarion attract more attention due to the obvious symbolism of power and its imbalance, but that doesn’t mean the spawn route is less romanticized in its essence. Both endings represent different facets of the same character, and attachment to one version is not necessarily more "justified" than to the other. Some romanticize him as vulnerable and seeking redemption, while others see his dark potential and ambition for power. In both cases, the perception of the character remains subjective, and it is unfair to assert that one form of romanticization is more acceptable than the other. In my opinion, again subjective, ignoring his dark sides in favor of the idea of "redemption" can create a distorted image of the character, where his darker tendencies are downplayed and undervalued for the sake of his potential "salvation."
But it's always only the fans of Ascended Astarion who often face concerns about their mental health and claims that such fantasies supposedly push women to choose abusive partners in real life. But by that logic, the spawn route ending is also a dangerous fantasy when applied to reality.
Thus, by following the "good" path, we willingly bind ourselves to a potentially dangerous partner who can kill us several times throughout the game, yet we continue to believe that we can fix or heal him with love, friendship, and support, and that he will ultimately reveal a different, better side of himself. This is literally the mentality of abuse victims: they see the deeply hidden "kindness" behind the aggressive facade and believe they can awaken it and change the person for the better. It is this faith in the "healing" of the abuser that prevents them from leaving.
But it is obvious that there is a profound divide between the world of fantasy and reality, and what works within the framework of a fictional story should not be applied to everyday life. Fantasies in games, books, or movies allow us to safely experience complex and idealized situations, immersing ourselves in roles and scenarios that can be destructive or dangerous in real life. For no fan of Ascended Astarion does this story serve as a basis for real beliefs or behavioral models in real life.
But I have seen some fans of the spawn route sincerely claim that Astarion evokes a sense of safety for them due to his status as a victim of sexual violence, which resonates with many women's experiences and personal experiences of abuse. This statement raises questions, especially when it comes to a character who can kill you when you try to help him. And if you do not want to help him, he may manipulate you into doing so.
The entire romance with Astarion is a romanticization of a walking red flag.
A romance with Astarion offers several ways to experience fantasy, and it would be hypocritical to judge it from a real-world perspective solely in the evil route. Like the "I can fix him" trope, the storyline with Ascended Astarion allows the player to explore certain psychological and emotional aspects.
Ultimately, characters like Astarion are designed to be ambiguous. All fans of Astarion, in one way or another, are involved in the process of romanticization, as they choose the path that resonates most closely with their personal preferences.
Fantasies about salvation through love are a normal occurrence in artistic works and fantasy settings, but is it fair to demand that fans of Ascended Astarion "take off their rose-colored glasses"? I am convinced that fans of Ascended Astarion have a much more sober view of the character, at least recognizing the dark side of Astarion and accepting it as a fundamental part of his character rather than as a mere byproduct of trauma.
The argument that "the romanticization of abuse in games encourages people to choose abusive relationships in real life" sounds as absurd as the claim that "shooters provoke people to commit real murders." Following this logic, one could accuse any stories that address complex or dark themes of allegedly romanticizing or promoting dangerous or socially unacceptable phenomena. For example, an intimate scene with Halsin in bear form could be perceived as romanticizing zoophilia since it is portrayed in a positive light if one ignores the entire context and forgets that it is fiction. However, it is clear that this scene is created for humor.
I truly believe that many of those who accuse fans of Ascended Astarion of romanticization hardly realize how deeply they themselves are immersed in it. There is nothing fair in these accusations, especially considering the source from which they come.
Regarding the claim that the lore of vampire brides is supposedly outdated because it’s based on Van Richten's Guide to Vampires, published in 1991, and that this lore isn’t mentioned in the current edition of DnD 5e, specifically in the 2021 edition of Van Richten's Guide to Ravenloft:
First of all, vampire brides are also mentioned in Van Richten’s Monster Hunter’s Compendium from 1999.
But most importantly, the 2021 edition of Van Richten's Guide to Ravenloft directly references Van Richten's Guide to Vampires.
So…
If we disregard the lore of Ravenloft (even though the game clearly alludes to it) and focus solely on the game itself:
Player: How does someone become a vampire, exactly? Astarion: It's simple. Just find a vampire that will drink your blood and turn you into a vampire spawn: their obedient puppet. In theory, the next step is to drink their blood. Once you've done that, you're free and a true vampire. Player: 'In theory'? Astarion: People think the biggest threat to a vampire is a cleric with a stake. It's not. The biggest threat to a vampire is another vampire. They're scheming, paranoid, power-hungry beasts. So why would any vampire give up control over a spawn to create a competitor?
Player: So they bite you, you bite them? Astarion: Yes and no. The problem is once you're a vampire spawn, they completely control you. They have to allow you to bite them. And why would they do that? Vampires are power-hungry creatures. They won't lose a servant to create a competitor. Trust me. It doesn't happen.
Once AA gives Tav his blood, they can no longer be considered a spawn—according to the lore, they become a true vampire. This is confirmed both by in-game dialogues and the D&D 5E lore on which the game is based.
Astarion: Nearly two hundred years and I never came back. Not since the night I woke up down there. I had to punch a hole in the coffin and claw my way through six feet of dirt. Then when I finally broke the surface, retching up dirt and congealed blood, Cazador was waiting. From that day on I was his. Until today. Moreover, we never see AA mentally controlling Tav the way Cazador controlled his spawns—which would be undeniable proof of their status as a spawn. The game only presents a dialogue about freedom, which does not contradict the concept of Tav as a bride but also does not confirm any magical control that could prove otherwise.
So if you believe that the Bride Theory is unfounded and that the process of becoming a vampire bride doesn’t align with what is shown in the game, then consider this: it has even less in common with the process of becoming a spawn. The turning into a spawn is described in detail in the game, and clearly not without reason—and Tav's/Dark Urge's turning is not just different in some aspects, it has absolutely no similarities with it.
No matter which lore you take, Tav is not a spawn.
Maybe I should make a post with counterarguments to all the most common arguments against the Bride Theory.