These Excerpts From Van Richten's Guide To Vampires Seem Particularly Intriguing In The Context Of Astarion’s

These Excerpts From Van Richten's Guide To Vampires Seem Particularly Intriguing In The Context Of Astarion’s

These excerpts from Van Richten's Guide to Vampires seem particularly intriguing in the context of Astarion’s “good” ending, as I’ve always been skeptical of the very idea of “fixing” a vampire. Even without considering the early concept of Astarion’s backstory, where he was already pursuing eternal life and acting immorally as a corrupt magistrate long before becoming a vampire.

In D&D lore, vampires are inherently evil creatures by default. Their alignment undergoes a drastic shift upon their transformation: emotions and feelings become distorted, moral principles (if they weren’t already corrupt before the transformation) are warped, and the thirst for power and control grows significantly. However, this aspect is often overlooked when it comes to Astarion’s spawn route, while all "vampiric" traits are attributed exclusively to his Ascended version. This, in reality, is a selective application of the lore.

Monster Manual (2014)
Monster Manual (2014)

Stephen Rooney: "It's important to have that… and also… he's a vampire, he's all about blood and he's all about darker sides of humanity. So, it's important that that's represented in the game."

Given these facts, the idea of shifting Astarion's alignment to good or even neutral seems highly unlikely. Considering the nature of vampirism, keeping him away from dark desires would be a significant challenge for Tav. It might even require rolling Charisma checks every few years to prevent him from succumbing to temptation. The only real way to move him toward a stable "redemption" would be to cure him of vampirism, which, as far as I know, is possible within D&D. However, the game itself never addresses this possibility. Instead, the spawn-ending merely offers the chance to seek a way to remain in the sun without sacrifices or deals with dark powers, as Ascended Astarion does.

However, according to Neil Newbon, Astarion is in harmony with his vampirism.

"Astarion’s challenge wasn't directly related to him being a vampire. It was that he was a spawn, and that he wasn't free. He is technically free now. [...] He's okay with being a vampire."

The prospect of being cured of vampirism does not even appeal to Astarion.

These Excerpts From Van Richten's Guide To Vampires Seem Particularly Intriguing In The Context Of Astarion’s

The first classification includes those who became vampires because of “deadly desire,” like Strahd Von Zarovich (see Chapter XIII, “The Who’s Doomed of Ravenloft,” in the Ravenloft boxed set).

The second comprises those who became vampires as the result of a curse, whether laid by a mortal or by an evil deity.

The third and final category is the most numerous: those unfortunates who became vampires as a result of the attack of another vampire.

The first two categories have one major factor in common: in almost all cases, these vampires were evil while they were alive. The transition to undeath never affects this, except, in some cases, to intensify their evil.

The final category is a completely different case. Victims of vampires have no commonality with regard to ethos, moral strictures, philosophy of life, care toward others, or any other factor. A victim of a vampire could be a saint or a sinner, a paladin or an assassin, a compassionate healer or a ruthless alley-basher.

The fact is that the vast majority of vampires are chaotic and extremely evil. How does this come about? In most cases, it seems that the transition to undeath itself brings about this grim change in the victim’s mentality; the Fledgling’s previous worldview is largely irrelevant.

There are, however, some fascinating exceptions—documented cases of Fledgling vampires that managed to retain some of the attitudes and beliefs they had while alive, at least for a time. What sets these exceptions apart? Was it, as some sages suggest, a characteristic of the vampire that created them? Or was it something inherent within the victim?

My own theory is this: the victim must possess immense strength of will, and the vampire that killed them must be prevented, in some way, from implementing the innate control such creatures have over “secondary” vampires. (This can happen if the creating vampire leaves the area or is destroyed between the time of the victim’s death and the night the victim first rises as a vampire.)

Some of the most fascinating examples of this sort of "carryover" were recorded by a sage whose name has been tragically lost in a treatise whose title I have borrowed (with thanks) for this chapter: The Mind of the Vampire. Two examples follow:

A young, naive man, raised in a sheltered and privileged family, was slain by a vampire passing through the neighborhood. At first, he was unaware of his true nature (or unwilling to accept it), believing that his "death" had been nothing more than a profound illness and that his "premature" burial was merely a mistake by his overzealous family. However, evidence of his vampiric nature soon became apparent. The poor wretch was unable to fully renounce the life he had left behind and took to "haunting" his old home, watching from the shadows and pretending he was still, at least peripherally, part of mortal life. He might have seemed a wholly pathetic figure were it not for his vicious attacks on anyone who dared to take away the semblance of his former life.

An intrepid vampire hunter was slain by one of the creatures she so tenaciously hunted; the monster that killed her was immediately destroyed by her colleagues. For reasons unknown, these colleagues neglected to take the necessary precautions to prevent the woman from rising as a vampire. The trauma she experienced upon realizing her vampiric condition was almost—but not quite—enough to drive her mad. She had taken up her life's work as a moral duty, committed to ridding the world of the scourge of vampirism, and now she had become the very thing she had always hated! Despite the shock, she resolved to make the best of the hand Fate had dealt her. She dedicated her unlife to continuing her mortal mission, using her newfound powers to track down and destroy others of her kind. Tragically, her sense of duty soon became corrupted by a quest for power, and she was ultimately destroyed by Strahd Von Zarovich.

Van Richten's Guide to Vampires. TSR, 1991, Chapter XII: "The Mind of the Vampire: The Psychology of Immortality."

But this thesis raises a fascinating question: if we set aside the matter of feeding habits, could a vampire exhibit other behavior patterns that might be described as “good”? The answer is “theoretically yes,” and I can even cite one short-lived example.

A man of good alignment was killed by a vampire and subsequently became a vampire himself, initially under the control of his dark master. When the master vampire was destroyed, the “minion” vampire became free-willed. Despite his undead condition, he still held the beliefs and attitudes that had, during his life, categorized him as Good. In secret, he resolved to use his powers to at least partially amend the damage caused by both himself and his master. For several decades, he acted as a secret benefactor to his hometown.

Unfortunately, this situation changed over time. At first, the undead benefactor sought no recognition, keeping his identity and nature completely secret. He lived in a cave on the outskirts of town and had no contact with the living. However, after a decade, it seems he began to resent the lack of gratitude shown by the townsfolk for his generosity. He started leaving behind notes requesting some form of “concrete appreciation,” generally in the form of money, in exchange for his efforts. (Of course, he had no need for money; the coins were purely symbolic of the thanks he felt he deserved.) His demands grew increasingly steep until the townsfolk decided his requests were excessive and stopped paying.

At this point, the vampire’s feelings toward the townsfolk turned to hatred. In his rage, he fell upon them like a scourge, terrorizing them until he was eventually destroyed by a group of intrepid adventurers.

I have a theory that explains this transformation. Eternity is a long time, and as the years passed, the vampire’s feelings began to change. Gradually, he lost his sense of kinship with the living and started prioritizing his own desires—even when those desires were irrational—over theirs. Eventually, he came to view their very lives as insignificant and unworthy of his consideration.

I strongly believe that this shift in attitude happens, inevitably, to all vampires. For some, it occurs almost immediately; for others, it may take decades. Although I lack concrete evidence to support this conjecture, I suspect that no vampire can maintain a nature other than Chaotic Evil beyond the Fledgling age category.

Van Richten's Guide to Vampires. TSR, 1991, Chapter XII: "The Mind of the Vampire: A Question of Alignment."

More Posts from Ashesofdeadempires and Others

1 month ago
Is There Anything You Can Share There? He Loves Wool And Socks Or Something.
Is There Anything You Can Share There? He Loves Wool And Socks Or Something.

Is there anything you can share there? He loves wool and socks or something.

Newbon: Yeah. There’s a thing where Astarion always checks his nails when he is trying to just dominate people. He dismisses them with a head turn, usually to the left. He does this to put people in their place, to make them acutely aware that he’s in control.

Is There Anything You Can Share There? He Loves Wool And Socks Or Something.
Is There Anything You Can Share There? He Loves Wool And Socks Or Something.

Actually, one thing I can tell you—the base pose that he has, which is this very upward movement, arms open—that was something that we experimented with. That was actually a combination of myself and Josh Weeden, who’s one of the directors on the game. We came up with that together. They wanted a unique base pose. The footing is different from everybody else’s. But then I added this sort of open arms up and his head up, looking down his nose at everybody.

So the reason that his head stands like this is a psychological thing. He thinks everybody else is beneath him, so he looks down his nose, which is why the head is slightly angular. That is a very particular habitual choice that we made to inform more about the character. Literally, I look down my nose, and that’s why his stance is like that.

I think there are a couple of other characters that have unique base poses, but most have the same base pose. He’s one of the unique ones.

Is There Anything You Can Share There? He Loves Wool And Socks Or Something.

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1 month ago
For Dragons Are Fire Made Flesh, And Fire Is Power.

For dragons are fire made flesh, and fire is power.

The idea of creating a coat of arms and heraldic symbols for Ascended Astarion has been growing in my mind for quite some time. Every self-respecting vampire lord should have their own emblem — especially someone as ambitious as Ascended Astarion.

At the center of the entire composition, I envision the sun — a crucial symbol that runs through his entire narrative. He ascends and no longer fears the daylight, transforming the vampire’s greatest curse into a triumph. He proclaims himself the Sun King, and in the epilogue, he holds the title of Sunwalking Regent. To make the solar disc the emblem of a vampire is truly bold, provocative — and entirely in his character.

Astarion: This is it. The hopeless dream dreamt by all of my kind.

For Dragons Are Fire Made Flesh, And Fire Is Power.

Against the backdrop of the sun — a red dragon. In the finale of the game, Astarion wears a magnificent outfit adorned with an embroidered red dragon, and to me, this image feels deeply symbolic. The dragon is a representation of power, destructive force, and ambition.

I also want to mention legends from A Song of Ice and Fire, like this one:

«A trader from Qarth once told me that dragons came from the moon,» blond Doreah said as she warmed a towel over the fire.

Silvery-wet hair tumbled across her eyes as Dany turned her head, curious. «The moon?»

«He told me the moon was an egg, Khaleesi,» the Lysene girl said. «Once there were two moons in the sky, but one wandered too close to the sun and cracked from the heat. A thousand thousand dragons poured forth, and drank the fire of the sun. That is why dragons breathe flame. One day the other moon will kiss the sun too, and then it will crack and the dragons will return.»

For Dragons Are Fire Made Flesh, And Fire Is Power.
For Dragons Are Fire Made Flesh, And Fire Is Power.

The evil chromatic dragons in D&D are primarily united by their greed and egocentrism. They have an insatiable thirst for wealth, which permeates all their actions, plans, and manipulations. These dragons are convinced that worldly treasures rightfully belong to them, and therefore they claim others' riches, disregarding all others whom they consider guilty of "stealing" what is theirs. Dragons are not interested in commerce and do not seek to use their wealth for trade; they accumulate treasures solely for the sake of possession.

Every chromatic dragon considers itself the most powerful being, worthy of ruling over all. A central element of each such dragon’s worldview is the firm belief in their inherent right to dominate and control.

Red dragons are among the most arrogant and the most greedy for treasure:

«No other dragon comes close to the arrogance of the red dragon. These creatures see themselves as kings and emperors, and view the rest of dragonkind as inferior. Believing that they are chosen by Tiamat to rule in her name, red dragons consider the world and every creature in it as theirs to command.» © Monster Manual (2014)

For Dragons Are Fire Made Flesh, And Fire Is Power.

It's nice to see this symbol — recognizable, almost archetypal — appear on the clothing of my favorite character in the game's finale.

For Dragons Are Fire Made Flesh, And Fire Is Power.

And you, consorts… how do you envision Lord Astarion's coat of arms? What symbols, in your opinion, should be on his banner, and what motto?


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6 months ago
Fans Of Ascended Astarion Have Consistently Faced Accusations Of Romanticizing Abuse Since The Fandom’s

Fans of Ascended Astarion have consistently faced accusations of romanticizing abuse since the fandom’s inception. After Patch 7, these accusations have only intensified, now directed not only at players but also at the developers themselves, Larian Studios.

And I have something to say about this.

Astarion has become a sort of mirror for players, reflecting their own experiences, personal preferences, and so on. The romanticization of this character is common among almost all of his fans, regardless of which route they have chosen as their favorite. Attachment to this character inevitably involves a degree of idealization and bias in the perception of his actions. Even when Astarion engages in questionable or cruel behavior, fans often tend to find justifications for him.

From the very first moments of the game, Astarion reveals himself as a personality prone to deviant behavior: he manipulates those around him, shows a tendency towards violence, and exhibits a disregard for morality. Yet, despite this, players often interpret his actions from a standpoint of sympathy, seeing them as a result not so much of his character, but rather of his tragic past. As a victim of violence and cruel torment at the hands of Cazador, Astarion evokes a desire to justify his actions, labeling him as a victim of circumstance.

Thus, Astarion's past serves as a powerful justification for many players regarding his dark deeds: instead of viewing him as a cruel manipulator, they see a wounded soul struggling to survive in a world that has always been unfair to him. This desire to find justification and "save" the character "from himself" is intensified by the romantic context of his interactions with the player. Such a perspective often results in the dangerous traits of Astarion losing their edge, creating a more palatable image that fits into the romantic fantasy of redemption.

This undoubtedly contradicts the author's intent, who, when asked what traits are most important for Astarion to "be him," emphasized that Astarion remains a horrible character throughout the game and in many respects. According to the writer, he is prone to violence, revels in blood, and embodies the darker sides of human nature. Astarion is someone who can kill with a smile on his face. Nevertheless, his character is also designed for the player to feel sympathy for him: despite his wicked nature, he must remain appealing and cheerful so that the player wants to have him in their party. The writer likely did not believe that the status of a victim and survivor should serve as an indulgence for the character.

But only fans of Ascended Astarion face accusations of romanticizing him, and I just want to draw your attention to the double standards behind such accusations.

The idea of "fixing" Astarion is a form of romanticization, and this trope, in essence, is indeed a romanticization.

The trope "I can fix him" is one of the popular plot devices in literature, film, and games, especially in romantic storylines where one partner encounters a dark character. In the realm of gaming and artistic fiction, such a trope is not only acceptable but also appealing, as it allows players to experience an emotionally rich yet safe fantasy.

However, in real life, the trope "I can fix him" can be dangerous, as it creates the illusion that love can change a person and resolve psychological or behavioral issues that actually require professional help.

This trope can distort the perception of relationships, creating the illusion that toxic behavior, violence, or manipulation from a partner can be changed by the power of love, attachment, or willingness to sacrifice oneself.

"You were by my side through all of this. Through bloodlust and pain and misery. You were patient. You cared. You trusted me when that was an objectively stupid thing to do."

Here, one might ask: why is the romanticization of the spawn route considered more acceptable? Analyzing both routes, they both imply the romanticization of a potentially dangerous person to some extent. It’s possible that fans of Ascended Astarion attract more attention due to the obvious symbolism of power and its imbalance, but that doesn’t mean the spawn route is less romanticized in its essence. Both endings represent different facets of the same character, and attachment to one version is not necessarily more "justified" than to the other. Some romanticize him as vulnerable and seeking redemption, while others see his dark potential and ambition for power. In both cases, the perception of the character remains subjective, and it is unfair to assert that one form of romanticization is more acceptable than the other. In my opinion, again subjective, ignoring his dark sides in favor of the idea of "redemption" can create a distorted image of the character, where his darker tendencies are downplayed and undervalued for the sake of his potential "salvation."

But it's always only the fans of Ascended Astarion who often face concerns about their mental health and claims that such fantasies supposedly push women to choose abusive partners in real life. But by that logic, the spawn route ending is also a dangerous fantasy when applied to reality.

Thus, by following the "good" path, we willingly bind ourselves to a potentially dangerous partner who can kill us several times throughout the game, yet we continue to believe that we can fix or heal him with love, friendship, and support, and that he will ultimately reveal a different, better side of himself. This is literally the mentality of abuse victims: they see the deeply hidden "kindness" behind the aggressive facade and believe they can awaken it and change the person for the better. It is this faith in the "healing" of the abuser that prevents them from leaving.

But it is obvious that there is a profound divide between the world of fantasy and reality, and what works within the framework of a fictional story should not be applied to everyday life. Fantasies in games, books, or movies allow us to safely experience complex and idealized situations, immersing ourselves in roles and scenarios that can be destructive or dangerous in real life. For no fan of Ascended Astarion does this story serve as a basis for real beliefs or behavioral models in real life.

But I have seen some fans of the spawn route sincerely claim that Astarion evokes a sense of safety for them due to his status as a victim of sexual violence, which resonates with many women's experiences and personal experiences of abuse. This statement raises questions, especially when it comes to a character who can kill you when you try to help him. And if you do not want to help him, he may manipulate you into doing so.

The entire romance with Astarion is a romanticization of a walking red flag.

A romance with Astarion offers several ways to experience fantasy, and it would be hypocritical to judge it from a real-world perspective solely in the evil route. Like the "I can fix him" trope, the storyline with Ascended Astarion allows the player to explore certain psychological and emotional aspects.

Ultimately, characters like Astarion are designed to be ambiguous. All fans of Astarion, in one way or another, are involved in the process of romanticization, as they choose the path that resonates most closely with their personal preferences.

Fantasies about salvation through love are a normal occurrence in artistic works and fantasy settings, but is it fair to demand that fans of Ascended Astarion "take off their rose-colored glasses"? I am convinced that fans of Ascended Astarion have a much more sober view of the character, at least recognizing the dark side of Astarion and accepting it as a fundamental part of his character rather than as a mere byproduct of trauma.

The argument that "the romanticization of abuse in games encourages people to choose abusive relationships in real life" sounds as absurd as the claim that "shooters provoke people to commit real murders." Following this logic, one could accuse any stories that address complex or dark themes of allegedly romanticizing or promoting dangerous or socially unacceptable phenomena. For example, an intimate scene with Halsin in bear form could be perceived as romanticizing zoophilia since it is portrayed in a positive light if one ignores the entire context and forgets that it is fiction. However, it is clear that this scene is created for humor.

I truly believe that many of those who accuse fans of Ascended Astarion of romanticization hardly realize how deeply they themselves are immersed in it. There is nothing fair in these accusations, especially considering the source from which they come.

Fans Of Ascended Astarion Have Consistently Faced Accusations Of Romanticizing Abuse Since The Fandom’s

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1 month ago

Neil Newbon on Ascended Astarion

Neil: I do love the fact that I got to create kind of two characters in one.

Blue Owl Medic: I was just thinking that. Yeah, you did.

Neil: So now that the game has come out and the whole thing, we can talk a little bit more freely about the game. No real spoilers, folks, because obviously people are still playing through it, which is amazing, including me. But there is an ascended Astarion, which people probably know, as well as an unascended Astarion. I'm not going to go into details of why, although it is all over the internet, but anyway.

But one of the fun things that I got to do with the directors and the writer as well, with Stephen, and also the other writers that contributed towards Astarion, [is that they] wrote this ascended storyline. And so, when I came across that, I realized that 'Oh, his voice probably changes as well, because his whole status changes and his whole situation changes and his power changes.' So I got to do something else, because that would also be an easy way to switch between one and the other.

And so I decided that, well, I've always talked about Astarion being very theatrical. So what if Astarion's unascended spawn is theatrical, and ascended Astarion is operatic, and I use that as a sort of launchpad. So that one is theatre, one is opera. So the two are the same kind of things, but essentially… Do you know what I mean? It's like that kind of thing.

I offered that up to the directors and they really liked it. Kirsty Gilmore was the first person who I tried it with. I think it was Kirsty Gilmore, who is an amazing director. I'm pretty sure it was her session I did the first Lord Astarion and we set the tone there. And that was really cool.

BOM: And I don't know if that was your choice, but he also holds himself differently.

Neil: Yes, he does, he definitely holds himself differently.

BOM: He stands way more upright, his chest is a little more out

Neil: Yes, that's status. That's all Laban work. We're just using completely different status shift changes as well. So whereas he has a lot of flow and all that kind of stuff and it's theatrical and distracting--it's always 'look over here and don't see how I really feel' with spawn Astarion.

With Lord Astarion, we talked a lot about the idea that the cover is now off completely. So that you see him at his most terrible, and it's completely honest and he doesn't have to pretend anymore. So he loses a lot of the flamboyance and the fun of the theatricality, which is all a distraction anyway. That's all distraction so you don't see how he's hurt and damaged and his vulnerability. Lord Astarion doesn't need that anymore. So we just thought, okay, now *mimics taking off a mask* it's off. He doesn't need to pretend, he doesn't need to do too much. It's all about the status and that kind of stuff.

It was a really fun experience to take a character I've been doing for a long time and then flip it. And that was, again, brilliant writing by Larian, brilliant storytelling by them all and brilliant ideas. So yeah, it was really fun.

--from Neil's February 1, 2024 twitch stream

2 months ago

"I HATE Ascended Astarion..."

"I HATE Ascended Astarion..."

(People are so afraid to face the truth that they came up with a headcanon about losing his soul, which was completely debunked by the developers.)


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4 months ago

Ascended Astarion in fanon: A deranged psychopath, Cazador 2.0, who locks Tav/Dark Urge in the basement and tortures them from time to time, perpetuating the cycle of abuse. The ✌️ cycle of abuse ✌️ in canon:

Ascended Astarion In Fanon: A Deranged Psychopath, Cazador 2.0, Who Locks Tav/Dark Urge In The Basement
Ascended Astarion In Fanon: A Deranged Psychopath, Cazador 2.0, Who Locks Tav/Dark Urge In The Basement
Ascended Astarion In Fanon: A Deranged Psychopath, Cazador 2.0, Who Locks Tav/Dark Urge In The Basement
Ascended Astarion In Fanon: A Deranged Psychopath, Cazador 2.0, Who Locks Tav/Dark Urge In The Basement
Ascended Astarion In Fanon: A Deranged Psychopath, Cazador 2.0, Who Locks Tav/Dark Urge In The Basement
Ascended Astarion In Fanon: A Deranged Psychopath, Cazador 2.0, Who Locks Tav/Dark Urge In The Basement
Ascended Astarion In Fanon: A Deranged Psychopath, Cazador 2.0, Who Locks Tav/Dark Urge In The Basement
Ascended Astarion In Fanon: A Deranged Psychopath, Cazador 2.0, Who Locks Tav/Dark Urge In The Basement
Ascended Astarion In Fanon: A Deranged Psychopath, Cazador 2.0, Who Locks Tav/Dark Urge In The Basement
Ascended Astarion In Fanon: A Deranged Psychopath, Cazador 2.0, Who Locks Tav/Dark Urge In The Basement

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6 months ago

So impressed by a tremendous work that Kate Kotova did putting this massive analysis together. Brava!

The community is forever in your debt, Kate!

4 months ago

hot take good endings only players are really fucking rude to the point that it's actually ridiculous

you don't understand the game, the story, the lore, or the characters better because you prefer the good endings

you don't love the characters more because you prefer the good endings

people who like the evil endings aren't stupid

people who like the evil endings don't like them "just because they think it's sexy"

if you want to know why people like the ending you don't like

you could

just

ask

instead of making shit the fuck up

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