Follow Your Passion: A Seamless Tumblr Journey
If real life was dnd I would be a warlock with a very unfortunate choice of patron. My dad is the main reason I haven't died due my own stupidity so it's safe to say he would likely be my patron but because he's a Christian math teacher instead of magic or power he just gives me weird life advice and solutions to math homework and taxes
Okay hear me out. DND x Hazbin Hotel.
Charlie: Half-Elf Paladin.
Vaggie: Aasimar Fighter.
Alastor: Shifter Warlock.
Husk: Tabaxi Sorcerer.
Angel Dust: Changeling Bard
Niffty: Gnome Thief.
Sir Pentious: Yuan-Ti Artificer.
I'm trying to learn how to play DND and I just thought about what it would be like to have both a cleric and a paladin in the same party, I can only think that it would be these two things.
1. MCU Tony Stark and Peter Parker
The paladin would be Peter and the cleric would be tony and it would be that kind of dynamic.
Or
2. They would be like sorcerers and wizards
With the cleric saying stuff like "aw how cute, look at him with his little smiting" or "how adorable did they teach you that at summer camp, kiddo"
They would just be at each other's throats.
50s/60s Bard
Description: A bard with the charisma of a frontman of a 50s/60s rock band. The mythical Bard²
Inspiration: It appeared in my mind while listening to Be Bop a Lula, because I’m old inside and I like that era of music
Hat of Gold (Cursed)
Desc- yes Sans, the name is a pun on “Heart of Gold” I’m a comedy genius what did you expect? 💅🏻 (I’m cringe)
Description: A hat that every time it is worn for the first time in a day by someone materialise 15 gp in their hands or in their vicinity. From that moment they will be cursed to talk in a strange way by pronouncing the words much longer than needed, marking the accents way more than correct and by also rising their pitch just a bit enough to sound different but not enough to sound like a mouse.
Functionality: Along with the 15 gp, it gives -3 Charisma to anyone who wears the hat, until the curse is lifted after 24 hours from when it was worn for the first time in the day.
Inspiration: the post above ⬆️ @graegrape
i am once again reminded of the fact that toby fox is a genius at comedic pacing
Butterfingers
Description: The target loses the grip of all the things they have in their hands for 1 minute, making them constantly fall on the ground.
Functionality: The caster points with both hands at the target, on a Con fail the target will lose the grip on what they were holding. Every time the target tries to hold something, the object will slip from their hands. If the caster doesn’t use Concentration to maintain the spell it will last for a max of 60 secs during which the target will have one possibility to (with a Con ST) hold one object for one turn (6 secs). If the caster uses Concentration to maintain the spell the spell it will last for a max of 10 mins, without the possibility to hold something for even only one turn. While in this condition the target also can’t cast spells that uses somatic components
Inspiration: I dropped some butter and my mum made a horrible pun about it… thanks mum
Meat worm
Description: A 55 ft long white worm-like creature, able to swallow a 6 ft person in just a few seconds. Along his body there are whiskers-like organs that are able to capture vibrations faster, and that the creature can control to use them as shovels to cover itself in snow or to cover its victim in case there are other people around.
Before the Meat worm attacks, everyone must roll a perception check, those who failed will be surprised (see Ambusher ⬇️)
Abilities:
Ambusher: In the first round of combat, the meat worm has advantage on attack rolls against any creature it has surprised.
Snow body: if it’s snowing or the meat worm is in a snowy terrain, it gains +5 AC, +10ft speed, +5 on Wisdom rolls, it gives disadvantage on all Perception rolls made my other creatures around it.
Actions:
Swallow: spends two rounds swallowing an enemy, at the start of the second turn it finishes swallowing its prey. While swallowing a creature, it can only defend itself using its tail/body and can’t make any opportunity attacks.
Bite: +5 to hit, reach 5 ft, one target, Hit: 15 (2d12+3) piercing damage
Acid spit: +3 to hit, reach 25 ft, AoE, 10 ft radius, Hit: 9 (1d6+6) acidic damage
Tail Whip: +2 to hit, reach 10 ft (from its tail), one target, Hit 7 (1d8+3) bludgeoning damage
After being swallowed the player must do a Strength Saving Throw to exit the worm (either ripping his body or exiting trough the mouth) and take 1d6 acid damage, after 3 turns the damage becomes 2d6, after 6 the damage becomes 4d6, after 9 the damage becomes 3d12, after 12 the damage becomes 6d12, after 15 the damage becomes 12d12, after 18 the damage becomes 24d6. If the character is still alive, the worm vomits them and from now on when attacking using its Bite attack, if the player attacked is the regurgitated one, it will attack twice. If the player is unarmored, they take +Xd4 acidic damage each time. X is the same number of dices that the turn says to roll (first 1, third 2, tenth 3,…)
Inspiration: @weepingwidar’s fabulous art and @sawtheyellowsign
Peter Ferguson (Canadian, 1968) - Pastoral (n.d.)
(A mini plot, since your players will not follow the main one, that you can use to guide your players to follow the main one)
Poly-wrath
Description: The party antagonised/had a fight with/stole from an NPC, unfortunately for them, that NPC is not a god or the BBEG (those are common things for Adventurers), no that NPC is actually in a polyamorous relationship with A LOT of people, who all treat the NPC like a teddy bear, and when they hear how the players treated their favourite teddy bear, they will be sure to make them regret it.
Functionality: Maybe not all the partners are adventurers/warriors, so the majority of them will not directly attack the players (or maybe the NPC asked them not to and they reluctantly promised). Put them as the tavern’s owner, so the players will either prohibited to enter or would find their stay very uncomfortable (keep it fun tho, it needs to hurt the character not the player); or maybe one of them is a wagon driver and takes the players for a low price ( “A discount for the pretty lady” or “Because you’re a lot I’ll give you a discount” but in this last case be sure to give the players a chance to someone who doesn’t want to give them the discount and to someone who wants, aka the NPC’s partner) but instead of taking them where they wanted they “lost the way” or maybe leaves the party there after having sent camp for the night (maybe also giving the players only a short rest if you make that the Wagon driver offers to do the first round of guarding to “take care of the horses in the meantime”)
Inspiration: this meme of @retrogamingblog2 that my bf sent me ⬇️
Silliest worshipper
Description: You have the ability to use Divine Intervention and all the other “Ask to your God” spells any times you want with an instant recharge only if you use it for something silly (DM’s decision) and if your God is Chaotic-Neutral/Good aligned.
Functionality: You use the spell to ask something silly to your God (another of the same meal you just had, to win a low/no reward slug race, have a nice silly hat, find a good pun on the spot, etc etc) and the God does it, then you feel a pat on your head and hear an astral voice say “Yes, sure darling, no need to use your precious spells for this” you feel warm and then everything turns back to normal, with your wish granted.
This can also work for warlocks only if your patron is Chaotic-Neutral/Good aligned.
In general, this can take effects if your deity is a momma type, even if it’s Lawful/Good but if it is Lawful/Good sometimes it will say things like “But next time use it for good alright sweetie?” making you feel slightly guilty, the more you use it for sillies without using it for something good.
Inspiration: the BG3 playthrough of @dare-to-dm (silly paladins are my favourite, use this so you can have fun in D&D sweetie ❤️)
RePain
Functionality: Reproduce the last damage that the creature has suffered, it doesn’t function if the last hit failed, didn’t deal damage or was another RePain.
If the last attack required a save throw the creature targeted automatically fails (because it rolls the same number of the last time)
If the last attack was boosted by rage, or other mechanics player-based, the boost still applies. If the boost was due to some magic items that the RePain caster doesn’t have or isn’t affected by, the boost doesn’t applies, but the owner of the item can use a bonus action to throw the item (with advantage) to the RePain caster (the throw can happen on the attacker turn, taking their bonus action, or on the caster’s turn, taking their bonus action even if it’s the attacker who throws the item)
The spell fails if the last attack was 1 hour before the casting of RePain or if the player casting it wasn’t in a 50ft radius of the damage being dealed.
If the amount of damage dealt in the attack was reduced by any item/spell/etc that the enemy used the RePain spell will deal the normal amount of damage.
The RePain spell can’t be redirectionated towards the caster nor the original attacker.
The RePain spell doesn’t heal the player casting it if the original attack counted a heal on the attacker, but it does heal the original attacker by the same amount.
The RePain can be used as a cantrip or as a level 1 spell, when used as a cantrip it cant reproduce the same attack (ex: sword attack by player A, dagger by player B, fireball by player C, Eldritch Blast by player C, etc etc) twice (the OG attacker can be the same tho). When used as a level 1 spell it can, so an Eldritch Blast spammer can be “helped” by a RePain lvl1 spammer.
The RePain spell doesn’t replicate non-damaging spells (Minor Illusion, Charm Person).
If the bonus effect (blind, charmed, paralysed) of the last damage-dealing attack is already gone, the RePain spell reactivates it (if charmed or similar, the target is charmed by the RePain caster)
The RePain takes effect even if the original attacker is dead/unconscious/etc, possibly healing them if the original attack healed them even by just 1 HP.
Inspiration: my mind just birthed it while I was smoking. My brain is a cool dude
Duck Of Inspiration
Description: An apparently normal duck, occasionally it glows of a very faint yellow light.
Functionality: Give to all the players in a 10ft, that are in good terms with the duck, the possibility to use +1 to +5 inspiration per long rest. A player can use +5 all in one roll, or two players can use +2 and then +3.
BUT
If someone uses the inspiration of the duck they will not be able to use it until the next long rest. If someone uses the inspiration point that the DM gave them and that sums up to more than a +1 inspiration used, they will be unable to use the Duck until the next long rest.
To be in good terms with the duck you need to feed it, play with it, take care of her, NEVER call her “Quack”, “Goose”, “Silly Goose”, “Duck”, “Chicken” or “Bird” and NEVER say to her to shut up or act angrily towards her if she quacks.
If you do one of those things, you roll a d20
15-20: the Duck will look at you angrily, quack loudly while glowing and you will be feeling uneasy for a minute
10-14: the Duck will quack, looking at you seriously while glowing of a faint orange, you’ll be unable to speak for a minute. If you have any inspiration points, you lose 1 of them
5-9: the Duck will quack quietly, looking at you with disdain while glowing orange, you’ll be blinded and mute for a minute. If you have any, you’ll lose 2 inspiration points.
2-4: the Duck looks at you in silence and glows red, you’ll be paralysed for a minute, uneasy for 5 minutes and take 3d4 of psychic damage. You’ll lose all your inspiration points given to you but the DM
1: the Duck eyes turn white, its feathers vibrate while turning of a pitch black, it opens its wings and beak, looking directly into your eyes. The duck glows purple, everything around you seems to tremble like in an earthquake and then you start vomiting blood losing 20 pure damage, you look at the Duck and for a second it seems to have horns and sharpened teeth inside it’s beak, what seems like blood comes down like tears from its eyes. Then everything turns black, and the next thing you realise after opening your eyes, is that you’ve been transformed into a duck (a chicken, if you’ve called her “Chicken”). No other players have seen past the black aura that surrounded the Duck and you while everything happened. Everyone need to roll an Intelligence roll (>5 to succeed) to understand that the Duck polymorphed you into a Duck/Chicken. You lose all your inspiration points and stay polymorphed for 2 hours or until the next rest. You can understand other Ducks while in this form, except The Duck.
Rolling lower than a 12 will make you unable to use the Duck again (don’t say it to your player until it tries to, to make it funnier) because you’ll be in bad terms with the Duck.
Say sorry to the Duck and take care of her and it will accept your apologies and after your next rest you’ll be able to use the Duck again.
Speak with animals will not work (and any other spell that need its target to be an animal) but will give you the faint sensation that you should make this Duck friend and follow you, for your own good.
P.S. Yes, The Duck is an eldritch abomination. If you want it can become a patron, but don’t make it that it’s a Dark creature polymorphed or trapped in the body of a Duck… make it that the Duck is its normal form.
Inspiration: The Duck above… wait I’ve gained inspiration from the duck of inspiration to make the duck of inspiration… it’s Duckception
Saw a post like this with negative outlook so I asked for it to be fixed
Description: A magic scroll that can store a spell of the owner’s choice (or can be changed once per king rest) that buffs the spell stored but debuffs all the similar ones that the owner casts (not counting those casted using items).
Functionality: Once per long rest the player chooses a spell to store in the scroll or decide if they’ll change the already stored spell or keep it. The spell stored gains a +(3+X) dices that the player can split into:
Damage roll
To hit roll
Other rolls
The X stands for the types of damage that the spell deals/protect/affects in any way. The addition of the 3+X dices can be done only after having rolled that, example:
Matt rolls to hit (4) so spends one of the (3+1) dices but fail again. Nothing happens anymore.
Liz rolls to hit (22) but still fails so she spends two of her (3+2) dices going up to 36, that hits. She then rolls for damage, doing a total of 25 fire damage and 15 necrotic damage. But since she has still 3 dices and REALLY wants the monster dead, she uses her 3 dices again, more on the fire damage because those are d8 while the necrotic uses d12, rolling 8 and 5 on the additional fire damage and 11 on the necrotic damage killing the beast.
In the next turn (or encounter) the player who has the scroll still has the maximum (3+X) dices, until the spell slots run out, the scroll will work.
BUT
If the stored spell deals fire damage, all the other fire damage-dealing spells (not magic items) will receive disadvantage in the damage rolls
This happens to all the types of damage that the stored spell deals.
That means that Matt’s psychic spell, even if it didn’t landed, and Liz fire/necrotic spell are the only ones that deal a noticeable amount of those types of damage.
If the spell doesn’t deal any damage nor affects any type of damage in particular the spell will be rejected by the scroll.
If the spell heals, it can be used. Use +(1+Z) where Z is the number of targets (you count too, even if it’s only a self spell, so the minimum is +2). But gives disadvantage to all the other healing spells.
Inspiration: the meme above (this is an old draft, I didn’t know yet that links were easier and I’ve already wrote too much to change it) thanks @catchymemes ❤️
Knock Knock it’s COMMUNISM. BITCHES.
Description: You (players) sad (capitalism) so you (players) spread happiness (communism)
Tip: Make one character the DnD version of fucking Karl Marx, it doesn’t matter the class or the race but make them a philosopher/writer that’s working on writing a book about their ideals, and during the campaign they could cite some passages (the player has to read the book)
Functionality: If the player reading the book (so Karl Marx) bought the actual Das Kapital they have disadvantage on all rolls involving the book, if they have it by some “other” ways they add a d8 to the rolls.
If the player doesn’t have Das Kapital, but another player does and they give it to the player, they will have advantage on the rolls involving the book.
Tip2: You could make that, one time for long/short rest, if the DnD Marx’s player uses the book the player who gave it to them will receive either 1 inspiration point or 2d12 Temporary HitPoints, or other shiny looking stuff
Characters:
Karl Marx (Mage, y’know, using the book for two uses? Paladin, finally the communist one?)
an ex underpaid server of an inn that quit to join them (very nice if the race of the character is one of the hated ones, or even better if they’re a half tiefling half elf, doubling the racism, to add a little bit of flavour to their backstory and to the setting) (class? Either Monk or Rogue. I mean, someone who gets attacked everyday for their race? 99% of the time that shit results into being able to punch back)
An ex knight who saw how corrupted the monarchy is and it’s tired of it (additional points if it’s the big bear of the group, tall, muscled and hairy and always ready to take a hit for Karl Marx) they are the first two of the group and known each other for a long time (maybe Karl was the mage of the king?)
A Druid who was stuck in their dog-cat-animal form/someone who was cursed to be polymorphed into a dog for the last 15 years, now that the witch who cursed them has been killed they are free but unable to afford anything because for all this time they obviously didn’t had a job, and their family thinks that they died long ago so they would never believe them to be the same person (maybe also because mow they have some dog-cat-animal facial traits? Not too weird but enough to not recognise your own child) and so they have no money, and were forced to live on the streets begging for some food and money.
Tip3: Maybe now they are Shifters (the race), or Tabaxi or they still randomly transform into that animal (roll a d100 every turn of combat and after doing something that the DM or them thinks is important, on a 10 (up to 30) or lower they transform into the animal they were polymorphed for 3d8 minutes (the d100 still needs to be rolled while they’re an animal, and if they roll a “turning into the animal” number, they roll the 3d8 again and add that to the total). Also they should be able to know the language of the animal that they were since they spent 15 years as one.
An artificer who is a genius but since their inventions are not enough “profitable” or “gives too much to the poor” and “damage the economy” as some rich ass bastards always say before scrapping the idea of founding their creations. They are sick of this and just want to create things to make life better for everyone, who cares about economy and money? They sure don’t!
A warlock who once was a healer in a temple, Ka’rl revealed them (since they couldn’t leave the temple for religious purposes) that those who couldn’t afford to be healed were left to die and that they healed only those who paid an invent price before even simply entering the temple. Due to the shock, they not only lost any faith in their cause (their religion didn’t involve a God or at least not an existing one) but their anger caught the attention of a Celestial Being with whom they made a pact with to make this nonsense stop. (Maybe make that the Celestial Being proved to have the power to do so by healing everyone in the entire city, since the warlock from now on should be filled with trust issues)
An earth genasi/elf ranger, that witnessed the exploitation of natural resources by the ruling class, that hurt not only the lower class but also animals and other creatures. They now seeks to reclaim the land for the people and help Ka’rl establish a society where nature and its resources are shared equally.
A Robin Hood parody, but who steals stuff instead of money (like food and other goods) because they were the accountant of a Duke and now how to fuck up economy (double points if they become best friend with the artificer and use their inventions to steal more stuff)
Inspiration: this (sad) meme ⬇️
Thanks to @guerrillatech (and to @wizard-kisser that always reblog good materials that I feed my brain with and doesn’t even know)
This is a PERFECT way to introduce D&D to a party of newbies.
Maybe make the child mute (so that they cannot say their own name, escaping the oldest trick in the book) or simply make them very nice to the fairies and respectful of the nature thanks to, idk, a grandma Druid.
If you take the grandma Druid you can make that since she was very rich thanks to her adventures, some bandits kidnapped the child to have for ransom. Then the Grandma, knowing the relationship with the fairies that his grandson had, asked for their help.
For 10+ years a child goes to a forest to play/talk with the fairies there despite local legends of their sadism/cruelty, and afflicting fates worse than death. So when the now 16 y/o child is abducted, the traffickers find out not all local legends are BS when the fairies come for their “pet”.
Sandwich of Chaotic Layers
Description: A sandwich made of suspicious ingredients and a curious amount of cheese, when eaten it gives random effects to character. If it is kept in the inventory long enough it might attract mice and other rodents, if it is kept for even longer at every rest of the character with the Sandwich of Chaotic Layers in their inventory loses 2d12 of HP while those near a radius of 10 ft lose 2d6 of HP after the rest, due to the radiations that the Sandwich of Chaotic Layers emits.
Functionality: Use a bonus action to eat the sandwich, a normal action if you’re size is smaller than Medium, then roll d for the effects.
Results:
You get teleported inside a radius of 5-20 ft not occupied by another creature, you can decide exactly where
The scent of warm bread surrounds the player and up to 5 allies, they heal 2d10 HP and gain 20 Temporary hit points
You get two charges of a garlic scented breath attack that causes confusion and disadvantage to all roles against you and saving throws to all your enemies in a 15 ft cone, but also repel your allies to at least 5 ft from you
A bread wall circles around your enemy and it blocks their vision and movement. To escape your enemy has to deal at least 10 x S of damage, where S is the size of the enemy (1 is Tiny, Medium is 3, Gargantuan 6…), to make a hole big enough to escape
From the mouth of the player comes out a steam of water that deals 4d6 of water damage to those in a line of 20ft in front of the player, with a roll of Athletics higher than 12 the player can move while spitting water to aim to other enemies, this however will deal 2d6 to all enemies hurt instead of 4d6.
A cheese armour surrounds the player, giving them +2 AC but also giving them a -10ft of movement speed
The player’s movement speed doubles but it may randomly oink even after the effect wears off, until they take a rest
Wheel of cheese. For 17 turns. Aka 289 seconds. Aka 4 minutes and 49 seconds. Aka Wheel of cheese for five minutes.
3d4 mice gets teleported in a 5 ft radius from you, you can control them and give them order for 6 turns, after that they’ll become normal mice
A cloud of lint surrounds an enemy, they’ll suffer 2d6 more fire damage if attacked with a fire spell or fire related attacks, the same goes with 1d12 of lightning damage. Until the enemy is surrounded by the lint cloud it gets disadvantage on rolls to hit. The cloud disappear once a fire or lightning attack successfully damage the enemy
A rideable Large cushion of magical focaccia appears in front of the players. The cushion can fly and has 350 HP but no attacks. After receiving 300 HP, reaching a total of 100 ft of movement or after 7 turns the flying focaccia gently lands and then disappear.
3d8 of radiant damage to all creatures in a radius of 35ft from the player (including) the party gets a -10 to the total damage if they have spent at least 2 rests with the Sandwich of Chaos Layers in the inventory of someone.
Inspiration: this silly reblog list ⬇️
Thanks to @garaks-padded-bra @acrowbyanyothername @buglyteeth @imhaley @ronzyponyo @funnywormz @deepestturtlepielover @willowandthesagaofgayyearning @summer-azure @spacetronomyfan @spocktopodes ❤️
Temporary Sacrifice
Effect: The user use all their magic and put it into an object, losing the ability to use magic in any way, receiving tho a +2 into their stats, +5 to hit, +1d12 to any attack they deal. If they die they loose these bonuses but after 24h from their death they return in a 5ft radius from the object that then retrieves all the magic stored and breaks. If after 24h they aren’t dead yet, they roll a d20, on a Nat20 they get 24h more hours, if they roll anything else they die on the spot and everything returns at normal.
The equipment that the player wore at death is teleported with them, their weapon/s too even if it slipped from their hands at death.
After being teleported the player rolls a [(LevelOfTheCharacter) +3]d4, they lose that amount of Max HP until they have a long rest
Notes: If it’s a spell then the object will be decided by the character, if it’s a magic item then that’s the object where the user magic will be stored.
When the dead return into a 5ft radius from the object, the object breaks only if it was a Magic Item. In case it was a spell, the cool-down is 1 year.
Inspiration: The Viking of Stamford Bridge
The Blindfold of Faith
Description: An indestructible Blindfold that a paladin can wear when their deity thinks that they’re slowly breaking the oath or simply when they want to prove their deity of how much they have faith in them.
Stats: When a paladin put the blindfold on they obtain +5 Wisdom, +1 Dexterity. If the passive perception of the paladin (with the +5 Wisdom) is lower than 15, the +1 Dexterity turns into an +2 Passive Perception.
Abilities:
Blind faith: two times per short rest the paladin can pray and take 4d6 slashing damage, their eyes starts to bleed under the blindfold, but for the next 6 rounds their magic attacks that deal radiant damage and those who their deity gave them, deal an additional 2d6 slashing damage and a bonus 3d4 force damage if the enemy has eyes.
Sacrilege: since the Blindfold is indestructible and sacred, the only way to take it off is if the paladin willingly choose to do so. If the deity thinks that it’s too soon because the paladin didn’t prove completely their faith, the deity can punish them. (Remember that taking off the blindfold obviously makes you lose the stats bonuses, even after proving your faith)
-2 to Wisdom, -1 to the other stats
-5 wisdom, -2 Constitution
-7 Wisdom, -5 Constituion
-7 Wisdom, -7 Constitution, -5 Passive Perception
-7 Wisdom, -7 Constitution, -7 Passive Perception, -2d6 to hit or -2d6 damage dealt to enemies whatever the type (if the damage roll is lower this become -2d4, if lower it does nothing)
-7 Wisdom, -7 Constitution, -7 Passive Perception, -2d6 to hit, -2d6 damage dealt to enemies whatever the type (if the damage roll is lower this become -2d4, if lower it does nothing)
The punishment will be decided by the D(eity)M.
In case the -2d6 damage will make the damage 0 or lower, the damage dealt will be 1 x N, where N is the number of types that the original attack dealt, ex: if the attack normally deals radiant and bludgeoning it’s 1 x 2 = 2)
Inspiration: I played after a long time a paladin on Foundry, but had a problem where I saw everything white, plus the DM for no reason decided that my deity (Tyr) didn’t like me for something that I did (I didn’t do anything but okay), so I said “Hey, it would be cool if my character blinded himself to try to regain Tyr’s approval”. The DM stopped DMing that campaign before I could try that :(
| changeling twilight cleric |
Doris lived in Achontros - city ruled by narcissistic medusa. All citizens must wear an enchanted mask which covers their faces forever. This mask trapped Doris in half-elven form and she can not change back however her mask started to peel of.