Follow Your Passion: A Seamless Tumblr Journey
Today Elin came back after several days of being distant and purposefully stayed co-con rather than co-front because he thinks it will help build my communication and awareness. He was making me do grounding stuff so we didn't get blurry...I think he's just a sadist tho and likes watching me struggle
Introducing, Serena Wrath of Arcania. (Can you guys plz give me feedback? I'm looking for tips to get better.)
art improvement through the years, 2021-2025
I've not been consistent at all but I'm still very proud of what I've accomplished. Still learning, still a beginner.
profile picture, 1/12/2025. thoughts in read more.
image description: traditional colored pencil art of a yellow sun with three prongs, the central one striking down the middle towards a sitting gray figure. the figure has bat-like wings, a white sleeveless top on, pink pants, and black shoes. the background is a darker blue. the art is contained within an arch shape besides the figures legs hanging down.
Prismacolor pencils, Strathmore Toned Gray paper. 2 hours.
First non-sketch and first time using colored pencils since I was a kid. If I were to redo this I would try a different sketchbook, but I did learn a lot. For my first big piece though I am satisfied but not quite happy.
I had a lot more planned for this piece but I still have a lot to learn before I am able to execute them. This was supposed to be my gargoyle-esque avatar/sona sitting on the 'ledge' of a glass stained window with fog rolling in. I wanted the impression that the sun was striking down akin to lightning.
I will probably redo this piece many times as I grow.
I happily accept any constructive criticism, thoughts, or advice.
real. making a creature collector -- one that is actually quite similar to Pokémon -- in Turbowarp of all engines, and while the merits of an innate understanding of what i'm working with is nice, i have no idea how i'm going to make the collection aspect work with that local storage extensions; at bare minimum one creature has six individual parameters to decode and pack into the boxes on boot. rinse and repeat 30 times, and repeat that for however many storage boxes end up allowed and just... ough
a lot of what stifles me with web game dev is the urge to keep the save files small. i keep it very conservative to make sure the player doesn't bump into browser storage issues and i also like that you can just copypaste your save anywhere as a plain text string! however if i want to do anything complex then that becomes the bottleneck. at some point i'll get back into Godot and make the most gratuitously intricate simulation game i can come up with. parasitizing people's hard drives to incubate enormous procedural map files