There's a huge difference between redemption and humanization. I feel like a lot of "redemption arcs" aren't actually redemption at all, they're just attempts to humanize the villain so that they seem multi-faceted, but people read them as "redemption arcs" and think that that is meant to justify all the evil they've done before and negate whatever made them a villain in the first place. I think true "redemption arcs" are actually kind of rare because true redemption would take making the villain acknowledge their crimes, reevaluate their actions, actively choose to do better, and then proceed to make amends and become a better person, and that would this take more time than most stories are allowed to give their characters.
I've also seen people argue that a character has to be poised for redemption from the jump for it to work because once a character does something "too bad", they can't be redeemed. I completely disagree because redemption isn't justification or forgiveness, so no matter how horrible a character's actions, they could choose to become better, but because a lot of people (including writers) think redemption means "erasing the character's flaws and making it so they did nothing wrong ever", a lot of attempted "redemption arcs" just end up erasing a character's entire history or justifying every evil thing they've ever done. And yeah, in these cases, the only way to make a character go from a villain to a perfect cinnamon roll with no flaws *is* to have been planning it from the beginning and make sure they never do anything that can't be explained away later.
TLDR: real redemption arcs require a lot of self-awareness, patience, and growth, which are things that are rarely actually allocated to villains, and that's why real redemption arcs almost never get executed. The reason people think redemption arcs are overdone is because there are so many attempts to either humanize a villain that get misconstrued as redemption or attempts to blatantly erase who a character was in the name of "redemption", which is really just poor character development.
Writing strong stakes is critical for any story. But a question that often comes up for newer writers is, "How do I create stakes other than life vs. death?" Or essentially, "How do I write stakes that aren't life or death, yet are still effective?"
"Stakes" refer to what your character has to lose, what is at risk in the story. And obviously, potentially losing one's life, is a pretty big risk.
To address the questions, let's first look at why life vs. death stakes are so effective.
I know, it sounds obvious, like common sense even, and you may be rolling your eyes.
But understanding why they almost always work, will help you see how to create other similar stakes.
The thing about death is, it has a finality to it that almost nothing else has.
No one can come back from the dead.
That's it.
Death is the end of the road.
Done.
Gone.
Game over.
. . . Except that unlike "Game over," you can't restart the game.
In storytelling, this is one of the main reasons many of us want to grab life vs. death stakes. Everyone reading the book innately understands this. Death is final, you can't come back from that. It's a "point of no return." It can't be undone.
Great stakes will create a similar effect.
It's not literally life or death. But to some degree, there exists a figurative life-or-death situation.
For example, in The Office, after Michael accidentally hits Meredith with his car, he organizes a fun run on her behalf. Michael is driven by the desire to be liked by others. And after he hits Meredith, people don't like him. (I am simplifying the actual story just a bit.) With the fun run, he's hoping to redeem himself. He wants to be liked (or even admired) by others. To Michael, that hinges on his success with the fun run. If it's a success, people will like him again. If it's a failure, they won't (or they will dislike him even more).
There are seemingly only two outcomes: Success = liked. Failure = (forever) disliked.
From Michael's perspective, he can't have both.
Whichever path the fun run takes, the other path "dies."
You can't go back in time and change the outcome of the fun run.
It's final.
End of the road.
Done.
Gone.
The situation also, to some degree, feels like figurative life or death to Michael. He's driven to be liked, and that makes him feel alive. If he's disliked, it feels like "death." It mars him psychologically, and he feels like he can't come back from that. It feels like the end of the road.
The Office is not a high-stakes story (which is one of the reasons I'm using it), but it still has effective stakes that convey why what's happening (the fun run) matters (liked vs. disliked), which is something all good stakes do.
This example also shows two components related to crafting effective stakes: plot and character.
Let's dig a bit deeper into each.
One of Two Paths Forward
If you've been following me for a while, you may know that I like to define stakes as potential consequences. It's what could happen, if a condition is met. As such, any stake should be able to fit into an "If . . . then . . ." sentence.
If the fun run is a success, then Michael will be liked.
If the fun run is a failure, then Michael will be disliked.
Others may argue the stake is only what is at risk in the story--and that's fair.
But notice when we lay out potential consequences, they convey (directly or indirectly) what is at risk. In the example sentences above, we see that Michael's popularity (or the lack thereof) is what is at risk.
Potential consequences convey what will happen if a specific outcome is reached. And this lays out at least two possible paths forward.
If X happens, then Y happens.
Which also implies, if X doesn't happen, then Y doesn't happen.
Or, we may be more specific and say, if X doesn't happen, then Z happens.
In any case, by laying out the potential consequences, we lay out two paths forward.
I like to imagine it as laying down railroad tracks, which shows the paths the train could go.
But notice the train can't travel down two paths at the same time.
It's an either-or situation.
That's what we want to set up in our stories, when it comes to stakes.
Covering every aspect of this topic is beyond the scope of this article, but at the basic level, it works like this.
The character has a goal (of which there are three types). Something opposes that goal (antagonist). And this creates conflict, which escalates.
There should be consequences tied to getting or not getting the goal.
If the character gets the goal, Y happens.
For example, if Harry successfully stops Voldemort from getting the Sorcerer's Stone, the Wizarding World will be saved.
If the character doesn't get the goal, then Z happens.
For example, if Harry fails to stop Voldemort from getting the Sorcerer's Stone, then Voldemort will return to power and the Wizarding World won't be saved.
These are potential consequences that the writer should convey before, or at least near the start of, the conflict.
Notice they also convey what's at risk (the Wizarding World's safety).
So these are the pathways the story could go.
But we can only travel down one.
We can't go two directions at once.
This creates a sense of either-or, similar to life or death. (Although admittedly, in my example, if Voldemort returns to power, there will eventually be death involved, but, generally speaking . . . )
This will also create a sense of finality, in the same way death does.
Figuratively speaking, the path we don't travel on "dies," because it is no longer an option. We can't go back and get on that train track. We've passed it. (We now have to deal with the consequences.)
When we hit an outcome--a condition--the pathway is selected.
Harry successfully stops Voldemort, so the Wizarding World is saved.
Harry successfully stopping Voldemort is also a turning point (a.k.a. a plot turn). It turns the direction of the story, it turns the story onto the path we laid out (since its condition was met).
With this, I like to think of the turning point as being the track that switches the direction of the train.
This switch also creates what some in the community call a "point of no return." (We can't go back and go down a different path. It's done. We are on a different trajectory now. (And yes, I am simplifying a bit.))
Stakes don't literally have to be life or death. But you need to set them up so that the pathways the story could go, look like either-or pathways. You need to set them up, so that outcomes can't be easily, foreseeably undone.
So let's look at a less dramatic example.
Your character needs to deliver an invitation to a royal wedding (goal). This isn't a life-or-death situation. In fact, it arguably sounds a little boring.
But when we tie potential consequences to it, not only does it become more interesting, but whether or not the character successfully does this, matters, because it changes the path, the trajectory of the story.
So, maybe we say . . .
If Melinda successfully delivers the invitation, then she'll be able to go to the royal wedding as well, which is where she'll have the chance to meet her hero.
I would need to communicate more contextual info to make this more effective. I would need to explain more about the stakes. Let's say her aunt said she'd take Melinda as her +1, if Melinda does this task for her (because the aunt really doesn't want to, because she has some high-priority things she needs to get done). Melinda's hero is from another continent, and she'll likely never have the opportunity to meet this person again. We could build it out more, so that she wants to get feedback on a project from her hero, and doing that could change Melinda's career path for the better.
We could even make her vocational situation more dire. If her current project isn't a success, then she'll be doomed to work for her father as his secretary (which she'd hate).
Now a lot hinges on successfully delivering this invitation.
If she successfully delivers the invitation, then Melinda can go to the wedding and get feedback from her hero, which will result in her not having to work for her father.
If she fails to deliver the invitation, not only will she not get to meet her hero at the wedding, but she'll have to work a job she can't stand.
Two paths forward.
She can't travel down both.
Now, we give her a lot of obstacles (antagonists) in the way of her delivering this invitation, so we have conflict (which should escalate).
Whether or not she delivers the invitation, is a turning point, because it turns the direction of the story, it turns her pathway. (Simplistically speaking, I could get more complex.) It's in some sense "a point of no return."
You can make almost any goal work, even a boring one, if you tie proper stakes to it.
The goal to survive (life vs. death stakes) is innately immediately effective, because we already understand it holds a "point of no return." If you die, you don't come back from that. There will also eventually be a point where, if you reach your goal, you won't be at risk of dying (at least, simplistically speaking, you won't die right at that moment.)
For other situations, you often need to build out and explain the stakes, for them to feel meaningful. You may need to provide contextual information, and you may need to walk the potential consequences out further so the audience understands everything that is at risk.
Let's talk about this from a character angle though . . .
Putting the Right Thing at Risk
One of the reasons the fun run Office example works, is because the writers put at risk what Michael cares about most: being liked. It's what motivates the majority of his actions on the show. It's what drives him. It's the want that he holds closest to his heart, his deepest personal desire.
Because it matters so much to him, the personal risk feels greater.
Michael feels, on some level, he will "die" psychologically, if he isn't liked or admired. (Which is also why he feels he will "die" if he is alone. (Even if he, himself, isn't fully conscious of either of these points.))
When the character cares about something that deeply, whether or not the character gets it, matters more.
Main characters should have at least one major want that drives them--something they want desperately, something they keep close to their hearts and deep in their psyches. It's often their most defining motivator. Michael wants to be liked. Harry wants to be where he belongs and is loved (the Wizarding World). Katniss wants to survive. Barbie wants to maintain a perfect life. Luke wants to become something great. Shrek wants to be alone so he can avoid judgment.
When we put any of those at risk, it raises the stakes.
. . . Because the characters not getting their deepest, heartfelt desires, has big personal ramifications on their psyches.
If what matters most to Shrek in his world is to be alone, and other fairytale creatures are being sent to his swamp, then the potential consequences are threatening what he holds most dear to his heart. Life as he knows it will figuratively "die" if he doesn't put a stop to it. (Of course, in order to complete his character arc, he has to be willing to let that part of him "die" so he can become something greater, someone more "whole.") It feels figuratively like "life or death" to him.
Ironically, putting the character's deepest desire at risk, can often be more effective than life or death stakes, because if you handled this right, you made sure to give the character a want that he will do almost anything to try to fulfill--even risk death for. Harry is willing to risk death to save the place where he is loved. Barbie is willing to risk death (well, at least her "life") in the real world to get her perfect life back. Luke is willing to risk death to become or be part of something great. Shrek is willing to risk death to get his swamp back (facing a dragon).
Recently I saw another great example of this while rewatching The Umbrella Academy. Hazel and Cha Cha kidnap Klaus and torture and threaten to kill him (to try to get information from him). But the torture and threats have no effect on him. In fact, Klaus gets off on it. Hazel and Cha Cha are at a loss as to how to break him.
While this is going on, Klaus eventually comes down from a drug-induced high. His superpower is that he can see and talk to the dead, but he hates that he has this ability--in fact, he's been traumatized by it (in a literal "ghost" story). It's actually the reason he's a drug addict to begin with. When he's high, he can't see or hear ghosts. Avoiding them is his deepest desire.
Torture and death don't break Klaus. What breaks Klaus is being unable to get away from the ghosts. It's only when Hazel discovers his stash of drugs and starts destroying it, that Klaus gets desperate. Not only are the drugs expensive (and he's broke), but worse, without them, Klaus has to face his greatest fear. He has to be surrounded by the dead. This is the exact opposite of his deepest desire.
In fact, to Klaus, this is something worse than death.
Some things are worse than death. And often, those things include your character's deepest desire, the want he holds closest to his heart.
Now sometimes, those things may overlap (like with Katniss being driven to survive), but most of the time, they will be different things. If you think about yourself, there are probably some things you would risk death for. Your first thought is probably your loved ones, and that is another risk you could consider for your characters, but I also bet, if we took that away as an option, you could think of a few other things, like a belief or way of life. Something you would uphold or defend when it's threatened. Something that would get you to do what you wouldn't ordinarily do, if it was at risk.
From there we create pathways again. Barbie can choose to risk the real world to get her perfect life back, or she can choose to remain in Barbieland and have her perfect life continue to deteriorate. She can't have both. Klaus can give up any information he has to try to save his remaining drugs, or he can resist and suffer a plague of ghosts. Shrek can let the fairytale creatures "kill off" his way of life, or he can go on a quest that could get rid of them.
This is still simplistically speaking, but the point is, you've put what the character cares deeply about at risk, and have laid out two paths forward, and the character can only choose one. She can't go in two directions at once.
Stakes don't literally need to be life vs. death to be effective, and in fact, as I've pointed out, some things are worse than death. One of those things is whatever the character wants most.
The idea is to lay out potential consequences--different pathways that appear as either-or trajectories. Either the story goes down path Y or it goes down path Z. The character then has to deal with the consequences of the path; she can't travel in reverse. She can try to diminish or compensate for the consequences (if they are undesirable), but she can't go back and change the track her train is on.
For most stakes that aren't life vs. death, you will need to convey to the audience what those potential pathways are, because they won't be built in like they are for life-or-death situations. One way to do this, is to literally write "If . . . then . . . " sentences into the story ("If X happens, then Y happens"), but you can convey them indirectly as well. The point is that you do communicate them to the audience, because if you don't, the audience won't see or feel the stakes, and so they won't be effective. And in that case, they will never be as impactful as life vs. death stakes.
Also, if you're interested in learning more about my take on stakes, I'm teaching a class on it at the Storymakers conference this May (virtual tickets are available for those who can't attend in person). I also get more into stakes (and plot) in my online writing course, The Triarchy Method (though the course is currently full, I'll offer it again in the future, so I still wanted to mention it. 😉).
Happy Writing!
Summary: After Morpheus cruelly dismisses you, you decide that you'll get back at him by staying out of the Dreaming one night for as long as you can. What you don't anticipate is letting your feelings get the best of you and getting very drunk instead.
Or, drunk shenanigans galore!
Word Count: 3.5k
Author's Note: I don't know what this is, y'all. I haven't written anything in more than a month, and it was so tough to even write this, but I wanted to write SOMETHING. As always, hope you enjoyed, let me know your thoughts, and likes, comments, and reblogs make my world go round.
ALSO! Dream logic applies here, in that you're still drunk when you reach the Dreaming.
Listen.
You know that certain coping mechanisms, like, say, going out clubbing with your friends and getting crazy drunk for the first time in a long time, aren’t exactly healthy. But things have been difficult for you lately! You’ve been struggling a lot, in both your professional and personal life. These hardships are only compounded by the fact that the one person (or person-shaped being) in your life that you thought you could count on, your Morpheus, has been too busy to have time for you.
Literally. He said those exact words to you a mere three days ago, when you had found him in his personal study (a study that he almost never used) after what felt like a day spent chasing him around the Dreaming. You meant for it to come out as teasing when you took note of the fact that you hardly saw him around lately and that it felt like he was purposefully avoiding you, but he had sighed and glared at you before saying, “I have much to do, and I am far too busy to entertain you right now.”
You glowered, but, as he said, he was too busy to see it. Fine, you thought as you turned around and stalked out of his study. Leave him to his business.
Cut to today. When your friends asked if you wanted to go out with them, you almost said no, having gotten accustomed in the past couple of months to the routine of going to bed by nine o’clock in order to maximize time spent in your lover’s realm. But then, the more you thought about it, the more you realized that you didn’t want to just continue sitting around in the Dreaming and hoping that Morphues would come out of whatever funk he was in. After all, why should you make an effort when he won’t? You’re not about to beg for his attention.
With that in mind, you texted back that you very much wanted to go out with them and proceeded to get ready for a fun night out.
The plan was to have a couple of drinks, dance for a bit, and stay out of the Dreaming just long enough to make Morpheus sweat a bit.
But then shots had been ordered.
And your friend bought you a drink because they knew you had had a tough week.
And you bought yourself two drinks.
And a group of guys bought you another round of shots, and though you all laughed at the fact that they were not getting anything out of this, you still took them because you weren’t about to turn down free alcohol.
This leads to you and your friends stumbling out of a bar at two in the morning, holding each other up as you do. Definitely not the plan, but what’s that one quote about plans and mice and men?
“What about a mouse?” your friend asks from beside you, making you realize that you said that out loud.
“Don’ worry ‘bout it,” you say.
Somehow, you make it into a Lyft (thank the gods for friends who don’t get carried away), and somehow, you make it into your home. Not without its difficulties–you dropped your keys multiple times on the walk to your front door, and there might be a you-shaped indent in the entryway wall from where you fell into it when trying to kick your shoes off.
When you reach your bedroom, you decide that actually, the floor looks comfier than your bed does. You’re so drunk that the room feels like it’s spinning when you lay down, and you close your eyes to enjoy the ride.
“Fuck, I’m so drunk right now,” you say out loud, laughing at the sound of your slurred words.
You don’t mean to fall asleep, really. You know that you need to crawl to the bathroom to wash your face and find enough dexterity to change clothes before hopefully sobering up just enough that you can make it to the kitchen to grab painkillers and water for the inevitable killer hangover you’re going to have tomorrow. The floor is just so soft, though, and you work yourself into a trance-like state by staring up at the ceiling fan and watching it go around and around and around. On one blink, you’re staring at your ceiling.
And on the next, you’re staring at another ceiling, one that’s not really a ceiling at all, but an entire galaxy above your head.
It’s easy to get lost in the magnificent colors swirling above you (especially in your current state), and you do, until you hear someone calling your name. When you look away from the universe, you see the love of your life looking at you, though at present, he is not reciprocating the heart eyes that you are always looking at him with.
“Where have you been?” Morpheus demands.
“Morpheus, my love!” You throw your arms out and grin. “I’ve missed you.”
“Do you have any idea how worried I have been? I sent Matthew to find you hours ago when first you were late, only for him to report that he could not find you at your home.” You’re a little surprised that Matthew hadn’t managed to track you down; your little raven friend was almost scarily good at finding people/places/things.
“Aw, you’ve missed me?” It makes sense, of course; after all, you’ve missed him, so it’s only natural that he would miss you in return. Still, the sentiment makes you feel all warm and melty on the inside.
It’s obvious to anybody who actually takes the time to know Morpheus—a tiny list of people and beings, two of whom are in the room with him right now—that he’s fighting a war between wanting to scold you and wanting to hold you and check you up and down for wounds. Morpheus crosses the room towards you, and you ready yourself for the inevitable lecture you’re about to get, about how you’re just a fragile little human and he worries every moment that you’re away from him (y’know, now that you have the clarity of a drunk person, you’re actually annoyed that this is constantly coming from the being that’s meant to be your lover).
But that’s not what happens.
Instead, you find his arms wrapped tightly around you and his face buried in your neck. He’s hugging you, not the other way around. He’s never done such a thing before, and you don’t know how to react. What you do know is that any of the residual anger you had been feeling drains out of you like water from an unstoppered bathtub. You really didn’t think that being away for—the math isn’t mathing for you currently, and you don’t actually know how long it’s been—a couple of hours would affect him this much.
“You are the one most dear to my heart,” he mutters into your ear, cognizant of the fact that you are not alone in this throne room. “Of course, I missed you.”
“Oh. When you said you were ‘too busy to entertain’ me, I just kinda assumed you wouldn’t notice I was gone.” Though you don’t mean to weaponize your words, the poison darts make contact with their target anyway, and Morpheus stiffens in your hold.
“Are you alright?” he asks instead, choosing to wait until a later time to have this particular conversation.
“Aw, dream boy” you coo, snaking a hand up to clumsily run it through his hair. “I’m okay baby, swear it! Like, absolutely, one hundred percent fine.”
Morpheus pulls away from you so that he can look you up and down to confirm that you really are okay. “You smell like a pub,” he notes.
“How can you tell that in the Dreaming?”
He ignores your question when a realization seems to hit him. “Are you inebriated?”
“No, I’m drunk,” you correct very matter-of-factly.
“That is–” he stops, choosing instead to just shake his head.
“Oh, dear,” Lucienne mutters from behind Morpheus, reminding you of her presence in the first place.
“Lucienne! Hi! How have you been!”
You crane around Morpheus to be able to see your favorite librarian, but you almost fall over in the process. Before you can tip too far over, Morpheus is there to right you again. When he does, he looks down at you with quite the serious expression on his perfect face.
“Who did this to you?” he asks, ready to punish whoever put you in such a state.
“Vodka. Rum, maybe?” You think back on your drinks for the evening, though it’s hard to think back that far. “Yeah, the second round of shots was definitely rum.”
“You put yourself in this state?”
“Yes?” Has Morpheus never heard of the concept of going out and getting shitfaced with your pals? “To be fair, I didn’t think that my drunkenness would…” You search for the word that you want to use, but it’s just not coming to you! “Uh, carry over?”
“Please tell me you managed to make it home safely?”
You nod. “Sure did! Pretty sure I fell asleep on the floor, though.”
Lucienne slowly begins to back up towards the door, and Morpheus stares at you for a long moment before sighing heavily.
“Are you mad at me?” you ask nervously, starting to get upset the longer the silence drags on. Did you say something that you shouldn’t have? Is there a rule you don’t know about against sleeping on floors?
Instead of answering you, Morpheus waves a hand in the air and says, “This dream is over.”
You’re awake and once again staring up at your ceiling fan, only this time, Morpheus is also in your line of sight. It’s impossible to stop yourself from touching him when you’re sober, so it’s not at all surprising that your hands go up to caress his face now when you’re drunk.
“Hi cutie,” you greet, laughing in delight when he flushes just the slightest amount.
He grabs your hands and kisses the back of both before setting them against your chest. “Why are you sleeping on your floor?”
“Because,” is your simple, childish reply.
“That is not a good answer.”
“It’s the one you get because it’s the one I have.” You throw in a peace sign to be extra spicy, but Morpheus, unfortunately, doesn’t comprehend your 21st-century humor, and instead just segues into the next order of business.
“Might I help you up, so that we can get you properly ready for bed?”
“But I’m comfy,” you groan. Morpheus is not buying what you’re selling, unfortunately, so you sigh. “Fine.”
Morpheus holds his hands out for you to take and helps you to your feet. Too fast, apparently, because the room begins to spin and your stomach tilts dangerously, making you clap a hand over your mouth.
“Oh no. Dizzy, dizzy, dizzy,” you chant, squeezing your eyes shut and laying your head against Morpheus’s shoulder while you try to breathe through sudden nausea. You will not throw up on your super hot eldritch nightmare king boyfriend, you command yourself. Not tonight, and not ever.
“What is wrong?” Morpheus sounds panicked, and you want to reassure him, but you hold up a finger in the meantime.
When the nausea finally passes, you take a deep breath and slowly look up. “Okay, I think I’m good now.”
“Are you sure?”
“I’m sure. Sometimes drinking too much combined with moving too fast makes people feel sick. It’s my fault, but I’ll be okay.”
“Are you well enough to move?”
“Yes, I promise.”
To prove your point, you let go of his hand and start walking heel to toe as the police require during field sobriety tests (honestly, you’re a little surprised that you can actually do this right now). You can practically feel your lover's amusement behind you, but it proves to him that you are capable. Morpheus lets you walk to the bathroom on your own power, and you think the only reason he doesn’t sweep you off your feet is because he’s worried you’ll throw up if he does. He watches you intently the entire time, though.
You sit on the lip of the bathtub, watching Morpheus move about your bathroom as though he knows where everything is; he probably does, you realize, whether it be from that endless wealth of knowledge about everyone and everything that he possesses, or just his familiarity with your home. After rummaging around for a few moments, he comes back with a washcloth and your favorite pajamas. The sight of the familiar material makes you tear up, and you sniffle loudly.
Morpheus looks up in alarm. “Are you okay?”
“You remembered my favorite pajamas,” you say, trying to not start crying. You can count on one hand the number of times he’s come directly to see you off to his realm, and you’ve probably worn those pajamas twice. Yet he remembered the one-off comment you had made about how they were your favorite because of course he did.
His face softens. “Of course I did.”
You clear your throat and wipe your eyes. “Sorry. I’m okay! Just drunk.”
Morpheus hands you said pajamas before turning the faucet on and letting the water run. He seems to realize something after a moment and looks at you helplessly. “I do not feel temperature as you do. Is the water alright?”
You grin and stick your hand under the faucet, moving the tap just a smidge hotter before nodding at him. “It’s good now. Thank you for asking.”
He begins to run the damp washcloth gently over your face, a barely-there smile appearing on his own when you wrinkle your nose at the cool sensations. Where this situation would be awkward with anybody else, it feels entirely natural with Morpheus. You’ll take these little moments of domesticity with him whenever you can get them, even when you’re still half drunk.
Even if you wanted to, you can’t hold yourself back from saying, “You’re so beautiful, do you know that? Seriously, you’re the prettiest man-slash-anthropomorphic-personification I’ve ever seen in my entire life.” The words are heavy on your tongue, but you’re pretty proud of the way you only barely stumble through ‘anthropomorphic’.
“You are still under the influence,” he notes.
“So? Drunk words equal sober thoughts, right?”
“‘A drunk mind speaks a sober heart.’ Jean-Jacques Rosseau,” he supplies.
“Sure, that. I’d tell you how pretty you are even if I was sober, and you know that.”
“Perhaps.” He says it in that infuriatingly sexy way of his, the one that makes you want to tear his clothes off.
Instead, you’re the one taking your own clothes off, though not for any fun reason. Getting changed is not as difficult a task as it would have been when you first arrived home, with the benefit of time naturally sobering one up on your side. Morpheus still keeps a hand held out, just in case you lose your balance and need something to grab onto, but after you’ve finished changing, that hand slips under your shirt and caresses your side.
“Thought you were supposed to be helping me keep my clothes on,” you say with a shiver, grabbing his wrist and pulling the offending extremity out from under your shirt.
“Apologies.” His tone implies that he’s not sorry at all, not that you would want him to be. “I simply couldn’t resist.”
He looks down at you with so much love in those blue eyes of his that you feel like you don’t think your mortal mind could ever truly comprehend it. Nobody has ever loved you the way that Morpheus has—all-consuming and passionate. He told you once that many of his relationships had ended because he had been seen as too intense, too obsessive in his love. Bring it on, you had told him when he expected you to back down. To date, you haven’t regretted that.
You don’t think you ever will.
Now that you can see the end of your night in sight, tiredness begins to seep into your bones. Though your bed is just right through the bathroom door, it feels miles away. With that in mind, you ask, “Will you carry me?”
“Were you not worried that you would feel sick?”
“Yeah, but I’m tired.” You pout (on purpose because you know what it does to him), and you can practically see his resolve break. “Just be careful?”
“Always,” he promises.
And careful he is, slowly picking you up and waiting until you nod to carry you to your bed. He sets you down gently, You’re thrilled to see a glass of water already waiting for you on your bedside table, Morpheus anticipating your needs before you’ve even realized you have them in the first place.
Crawling under the covers after finishing your water, you motion for Morpheus to sit next to you on the bed. He does as you ask, and you move your pillows so that you can sit up and lean on him. When you’re comfortable, you say, “Thank you for everything tonight. I know taking care of me wasn’t what you had planned.”
“You need not thank me. I enjoy caring for you, no matter the situation.”
Your eyes flutter closed at the sensation of his hand carding through your hair, and you start to feel yourself inching closer to the Dreaming. Something keeps you from truly falling asleep, though, and when Morpheus shifts next to you, you realize what it is: the conversation’s not over. Morpheus is trying to figure out how to say what it is he wants to say.
Finally, he figures it out. “Might I ask you something?”
You open your eyes to give him your full attention and nod.
“Earlier, when you seemed surprised that I had noticed your absence. Did you do this,” ‘this’ being getting very drunk, “because of what I said?”
“No. I mean, I went out because I was mad at you, and I figured that me being a couple of hours late would make you learn your lesson, but I got drunk because I wanted to have fun with my friends and let loose.”
“And did you?”
“Maybe a little too much,” you admit cheekily.
“I apologize for my harsh words the other day. I have been…feeling burdened under the weight of my realm, and I took it out on you for no reason.”
“It’s okay, Morpheus. You’re busy running an entire realm and overseeing the collective unconscious. I shouldn’t be so needy.”
He shakes his head. “It is not okay. I should never talk to you in such a way, and you should never feel as though I do not want you around. I do want you around, always.”
“People say things that they don’t mean. That doesn’t mean they’re not worthy of forgiveness. But you gotta talk to me, okay? When you’re feeling stressed, or when things get to be too much. I’m here for you, and I want to support you however I can.”
“I love you,” he says. The fact that he’s being so open with his emotions is a pleasant surprise; it took him so long to be the first to say it, and even longer to be comfortable with it. You smile up at him.
“I love you, too. Stay with me until I fall asleep?”
“Of course.”
Morpheus turns your bedroom light off without you needing to ask (seriously, you love him so much), and you close your eyes. Then, a thought hits you.
“Hey,” you say, staring up at him in the dark and waiting until he looks at you to continue. “Can you get drunk?”
“No.”
“Why not? I mean, isn’t there special alcohol for preternatural beings? You’d think gods and goddesses would’ve figured out a way to get turnt by now.”
Though he doesn’t want to give in to your rambling when you’re meant to be trying to fall asleep, he can’t help but indulge you. “Gods and goddesses can. We, the Endless, cannot.”
“What? That’s so fucking lame. No. That’s–that’s an injustice! I’m so sorry.
“I promise, it is okay. Now, please go to sleep.”
You nod, but close your eyes for maybe thirty seconds before they snap open again with a realization. “Wait.”
“What?”
“You mentioned other gods and goddesses. How many are there? Are they all real? Is actual God real? I mean, I know the devil is real, you kicked their ass for your helm, but for some reason that’s more believable than–”
“Go. To. Sleep,” Morpheus commands.
“Ugh, you’re no fun!”
“I am not afraid to use my sand if need be.”
“You wouldn’t.” You raise an eyebrow in challenge, and he raises one right back. After a brief stalemate, you’re the first to give in. “You have to understand how world-altering this information is to a regular human like me, I mean–”
You’re asleep before your head hits the pillow.
“why you scared?”
(some movements make no sense but im too lazy to fix it)
When invaders threaten your home, life, and people, you, a sirena, strike a desperate bargain with Dream of the Endless to save them all.
Dream of the Endless x mermaid!reader, one shot (for now)
Tags: war, gore, torture, death/murder, mentions of SA, slavery, things that generally come with colonialism
Inspired by the episode “Jibaro” from the Netflix show Love Death + Robots. This one shot draws heavily from Filipino mythology, culture, and history. I ENCOURAGE and INVITE people who don’t come from a Filipino background to read this story and enjoy! There is so much beauty to be had in cultures of color, for everyone. Just as I have read many stories steeped in Greek, Celtic, Norse, medieval England, etc cultures, without coming from those backgrounds, I humbly ask you do the same and entertain this little fic. Thank you. I may write a follow up if there’s interest. Glossary at the end.
-
From the banks of your river, you can hear the horses.
Metal plate clangs and screeches against itself, swords jostle in their sheaths, and shields bump where they rest on armored backs so loud that you want to scratch your sensitive ears out, just to make the sounds stop.
Your ates and kuyas hide deep below in the caverns known only to your kind. When you close your black eyes, you feel them tugging at the edges of your mind like little lights in the deep darkness of the sea. They believe that will be enough to save them.
Only you have braved the surface, because only you know what these strange men upon their strange beasts want.
They want the gold in the dark, fertile earth. You don’t understand why - it’s just shiny metal. Only the dwarves under the hills covet it. But the men who ravage your lands and your kin like wildfires, grasping everything and destroying it in the same breath, care very much. They want the never-dying orchids that line the banks and the brilliant emerald green vitality bursting from every leaf and vine that could keep a mortal alive for a thousand years. They want to feed their glory on your broken bodies. They want to take the people you protect for slaves, the women shamed and disgraced and the men subservient and humiliated.
You’ve seen it for yourself.
You’ve tasted the water of streams running red with blood, the iron like acid on your blue tongue.
You’ve swam farther and seen enough to make you hate. Families torn apart, children with their hair cut off and given names in an ugly language, forbidden to speak their own - the same language you speak. Fathers dragged onto large ships, larger than a butandíng, never to return. Altars burned. The men put your red sisters who live in the balete trees, their hair tangled with vines and lovely, fierce, flickering yellow eyes, to the flame. You witnessed their dying howls and curses for vengeance.
Some of the white-haired annani have already begun to clip their pointed ears, tear the crowns of flowers from their hair, and even cut out their tongues so as to lock away the magic these men desire, never to be spoken again. “There is no place for us,” Those tall, graceful elves told you. “We will be gone in a generation, by sword or by starvation.”
They’re coming.
The jungle is quiet as it has never been in a thousand years.
You could no more hide your tail, glittering blue and turquoise, with long, sweeping fins like ferns, than you could hide the long sweep of hair that reaches your waist, or the ink-black lines embedded on your skin, painting your face, your neck, and your arms with the story of your people and your home.
The calls that echoed from the depths of the river have stopped. It seems that your family has accepted that you won’t come back.
You look at your webbed hands, test your claws against your flesh. What is one magindara to a hundred conquistadors?
When the men spear you, they won’t just be slaughtering a mermaid. They’ll be killing the stories you keep. Centuries of stories. Countless names. Each pearl around your neck is a tribe, full of the old songs of grandmothers and the new rhymes of babies. You’re draped in thousands of shimmering strands of pearls.
You may not be the cleverest, or the most beautiful, or the one with the sweetest voice…
But you can be the bravest.
“Lord Morpheus,” You intone, frowning as the syllables ripple wrong and harsh from your throat.
You’ve never spoken to any of the gods beyond your islands before. “Dream of the Endless.” All you can do is hope and pray this one listens and comes to you in time. Will they be kind? Will it be merciful? Will he, or she, save your home?
Perhaps such a god does not exist at all, and you are praying to wind and sunlight, and soon your guts will color the cerulean water purple and black. The strange men will defile your body, no doubt. A week ago, you crawled from your river to cut down the corpse of a long-gone ate from a stake, jagged holes ripped into the tail of her corpse that made you vomit and her dead eyes full of pain.
Once you’d laid her to rest in the water, she dissolved into nothing. “Prince of Stories,” You sing. That is what faces everything you’ve ever loved if you fail.
“I beg you, save us. Save our stories, our dreams. We call for your aid.”
The men bark at each other. Any moment now, they’ll see you, your hands raised and your face tipped towards the heavens, inky flowers blooming on your forehead and cheeks and crocodile teeth tattooed on the sharp line of your jaw.
A new quiet falls over the world. Like nighttime, when things are resting, not dead.
You have called, and I answer.
A being stands on the banks of your river in the shape of a man. His hair is blacker than Bakunawa’s maw and his eyes are filled with gold and silver stars brighter than any you’ve seen before. His pale skin carries no markings.
He is as grotesquely, menacingly beautiful as the razor’s edge of shark teeth, as a great python curling in a tree, as an eagle with its claws stuck in the beating, bleeding heart of a monkey.
You feel the weight of his gaze on your brow heavier and hotter than the sun on the longest day of summer, burning out the truth in your heart. “I would bargain with you, Dream Lord. For my people, and my land, and my home, which I love more than my own life.”
What would you have me do? When Lord Morpheus speaks, his voice pours through your mind ringing like the purest, clearest freshwater.
The many jewels around your throat, pearls, sapphires, rubies, diamonds, plates of beaten gold, click as you swallow nervously.
The dream king stands so tall that he could touch the sky if he reached up. And he doesn’t look away or blink. You can’t read the inhuman planes of his face whatsoever, you can’t find any familiar sign in his long limbs that might bring comfort. For all you know, you’ve spelled your doom.
“Keep them alive. Keep our names and spirits alive. Bring our stories into your kingdom so that we won’t be forgotten. That is what the men want. They want to raze us to the ground and rebuild the world in their image but we will not go.” You pause. “We will never, ever go,” You growl, fierce and deadly, around a mouth full of fangs. In your words you pour the horrors you’ve seen, combined with the beauty surrounding the two of you.
The hot, muggy air, the warm rain, the scent of night-blooming jasmines. Orange mangoes, bursting with sweetness, bamboo sticks clacking as joyful youths dance in and out of them, laughing gaily. Rolling drums. Bright feathers tucked into black hair. A toddling child reaching out to her grandmother with a chubby-cheeked smile, pressing the back of the withered, ancient hand against her little forehead. Love, so much love.
I have not walked these lands before.
You found traces of Lord Morpheus scribbled in the margins of paper and in the back alleys of lost dreams. Your last and only hope.
When you went to Diyan Masalanta, she wept and showed how the soldiers bound her hands. When you cried out to her brother, Apolaki, the sun god called back and said the invaders took his shield.
Bathala is gone. Mayari is gone. Lakapati is dead. The conquistadors stripped her naked, cut her ribs from her chest, and planted her bones in the fields they set their slaves, your people, to work.
“They say you are Endless. You preside over all beings in all places. Please, I beg you, preside over us. Are we not worthy of your favor? Do we not deserve to live in your dreams and nightmares?”
If Lord Morpheus refuses you, you’ll cut your throat before you let your enemies have you.
He tilts his head like he can hear your thoughts. One shining hand stretches out, almost as if to touch your face. You sing prettily, little siren. You draw back with a start. Why is there hunger in his voice? A hollow, all-consuming, terrifying hunger?
You know what it feels like to starve when the fish are scarce. This is leagues away, a typhoon to your trickle of rain. Shadows bloom under his hollowed cheeks. His pupils eclipse his brilliant aquamarine irises.
He’s-
He’s aching.
Morpheus flashes his bone-white teeth as he bends at the waist to examine you further. His gaze traces your tattoos, your large, frightened eyes, and your body beneath the necklaces and bracelets.
As scared as you are, as convinced that you’ll bleed the instant his fingers brush your blue-streaked skin, your numb lips move.
“I vow to you now, Lord Morpheus, before every god and being I know, that should you render us this aid, I will give you anything within my power to grant that you wish.”
Anything?
“Name it, my lord, and it shall be yours.” With that, your eyes flutter shut as you await his judgment.
You can’t hide from him, even in your mind. You don’t see him, but you feel a straining pressure build where he prods at you, pushing on the fragile edges of your being like he’s cracking a duck egg. He claws and scrapes until-
I will aid your people.
You open for him like a sampaguita flower. Dream of the Endless picks through your soul like he’s picking blossoms, you feel how much he wants with every brush, every long moment where he sticks his fingers in and relishes the feel of you. Nothing has ever touched you like this before.
He’s on his knees on the riverbank, the dark soil pressing into his clothes. His hands clench the rocky edge of the bank. Your wet hair sticks to your back as you rise up, close enough that you can count his night-black eyelashes. There’s a dizzying amount of them.
“Thank you. Thank you. Salamat-po. And your price, majesty?”
You’ll do whatever he wants. Does his thirst demand souls? You’ll harvest them by the dozen. You can picture Lord Morpheus unhinging his jaw, swallowing those soldiers whole. Their swords wouldn’t even scrape him going down. Riches? You have no use for them if you’re dead. He can take every speck of wealth to be had.
You. I want you.
Your sisters and brothers wail. They sense the foreign king tearing at the flesh binding you together. They feel him taking a knife to your indigo heart and cutting it loose from your body. Your head tilts back as you gasp for breath and see him hold the organ aloft. Dark blood trails in rivulets down his wrists.
“I-“
There are no creatures like you in my realm. So I shall have you, in every way that I wish, and you’ll obey. Those are my terms.
Your tail lashes in the water as if you fight hard enough, you can swim away. The cavity pulses with searing, unholy pain. You’ve made a mistake. You’ve summoned- He is an aswang, a devil, a soul-eater, you’ll never see your home again, you’ll never touch the water you’ve known since birth.
Lord Morpheus brings your heart to his mouth. His lips are beautifully-formed. You can’t find it in yourself to hate such a wondrous creature. Even your amethyst ichor looks more beguiling when he’s covered in it.
It was never a question. “Yes, my lord. I accept these terms.”
His white teeth stain purple when he sinks them into your heart.
-
Glossary:
Ate (ah-tey) - sister
Kuya (koo-yah) - brother
Butandíng - whale shark
Balete tree - very cool large tree native to Southeast Asia
Annani - elves from the stories of the Ibanag people, who look like humans with pointed ears. They are kind guardians of the forest and often share healing knowledge with humans if treated with respect.
Magindara - mermaids from the folklore of the Bicolano people. Beautiful half human, half fish guardians of rivers/streams/lakes/the oceans, who sing to lure fisherman and warriors to their death but leave children unharmed.
Bakunawa - a great mythic serpent and god/goddess of darkness. Various myths place Bakunawa responsible for eclipses.
Diyan Masalanta - Tagalog goddess of love, war, childbirth
Apolaki - Tagalog god of the sun and war, patron saint of warriors, soldiers, modern day patron saint of Filipino traditional martial arts (Kali/eskrima/arnis) practitioners
Bathala - the Tagalog supreme creator god
Mayari - the Tagalog goddess of the moon, war, revolution, and justice. She fought her brother Apolaki for dominion over the heavens.
Lakapati - the Tagalog goddess of fertility, food, bounty, balance, and prosperity. She represents both male and female and has both male and female genitalia. Patron saint of queer/trans people.
Sampaguita - the Filipino name for sambac jasmine, the national flower of the Philippines
Salamat-po (sah-lah-maht poh) - thank you (utmost respect) in Tagalog
Aswang - overall name for the malicious/demonic/monstrous beings in Filipino folklore. Vampires, zombies, ghouls, organ eaters, cannibals.
I hope you guys liked this! Let me know if you have any questions or want to read more from this.
Few are the things more enticing, and at once terrifying, than a hand held out in invitation, when the mouth smiling at you bares fangs.
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I see you everywhere, in the stars, in the river, to me you're everything that exists, the reality of everything.
- Virginia Woolf
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