10 Non-Lethal Injuries To Add Pain To Your Writing

10 Non-Lethal Injuries to Add Pain to Your Writing

New Part: 10 Lethal Injury Ideas

If you need a simple way to make your characters feel pain, here are some ideas: 

1. Sprained Ankle

A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.

2. Rib Contusion

A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.

3. Concussions

This common brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment heavily. It can also cause mild amnesia.

I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.

4. Fractured Finger

A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.

5. Road Rash

Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.

6. Shoulder Dislocation

This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.

7. Deep Laceration

A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.

This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.

8. Burns

Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.

If you want to explore writing burns, read here.

9. Pulled Muscle

This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.

10. Tendonitis

Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.

This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)

Looking For More Writing Tips And Tricks? 

Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!

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1 year ago

Character Traits & Quirks (For Writers)

Peace and blessings upon everyone!

I hope life's treating you well. I’m Esmeray and I welcome you to this post on my blog Dear Esmeray.

Ever wondered what makes your OC truly unforgettable? I believe it is the character traits. Character traits are what bring a character to life, or else you just have a flat, one-dimensional everyman as your OC. So today I'll be sharing with you a list of character traits that I compiled to help you develop better OCs.

Positive Traits:

Agreeable

Brave

Caring

Cheerful

Confident

Cooperative

Creative

Dedicated

Devotion

Diligent

Disciplined

Dutiful

Easygoing

Efficient

Fairness

Forgiveness

Friendly

Funny

Generous

Hard-Working

Honest

Honorable

Humble

Kind

Leadership

Love of learning

Loyal

Passionate

Persuasive

Prudent

Principled

Punctual

Reasonable

Reliable

Respectful

Responsible

Self-regulation

Social Intelligence

Supportive

Trust-worthy

Well-mannered

Witty

Wise

Neutral Traits & Quirks:

Raises Eyebrows

Blinks rapidly

Avoids eye contact

Maintains eye contact

Blinks rapidly

Slouches

Stares off into the distance

Shrugs often

Touches their scars or wounds often

Chews lips

Paces around

Smiles a lot

Rarely smiles

Gestures with hands while speaking

Often is distracted

Hums

Negative Traits:

Absentminded

Abusive

Acts superior

Alcoholic

Aggressive

Always plays the victim

Aimless

Apathetic

Arrogant

Argumentive

Avoids their problems

Bossy

Blunt

Boring

Careless

Can't take criticism

Can't take a joke

Clumsy

Conceited

Controlling

Cunning

Childish

Cruel

Deceptive

Defiant

Demanding

Disloyal

Dishonest

Dramatic

Dependent

Disorganized

Disrespectful

Distracted easy

Extravagant

Envious

Forgetful

Greedy

Holds grudges

Makes up excuses for everything

Has a reason for why nothing is ever their fault

No accountability

Hostile

Hypopocrite

Immature

Impatient

Impractical

Impressionable

Impulsive

Insensitive

Irresponsible

Not a team player

Incompetent

Irritable

Inconsiderate

Indulgent

Insecure

Jealous

Know-It-All

Lazy

Liar

Loud

Manipulative

Makes everything about them

Makes everything a joke

Their way or the highway

Mean

Meddlesome

Messy

Naive

Nosy

Obnoxious

Obbssesive

Offended easily

Overdramatic

Overreacts

Patronizing

Power-hungry

Pretentious

Rebellious

Reckless

Rude

Sarcastic

Selfish

Sensitive

Stingy

Sexist

Spoiled

Stubborn

Superstitious

Talks over others/interrupts

Too loyal

Too forgiving

Undependable

Unreliable

Unsympathetic

Unorganized

Unreasonable

Violent

Weak

Remember, there are no one-dimensional characters in real life, and there shouldn't be in your stories either. The possibilities for your characters are endless – so get creative and have fun writing!

With Love, Esmeray ♡


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1 year ago

writing quiet characters

He looked at him. He looked at him in a different way. Blinked. He tilted his head. He looked at him sideways. Under his lashes. In a unique kind of tilt. In a violent sort of way. He stared at him in a kind of way you haven’t read about before. He sighed. He looked away. He looked at a different away. He stared. Considered. Pondered. He was silent but it was interesting, somehow. It was a questioning sort of silence. Puzzled. He was still. He went even more still. He was barely breathing. He was dead with anticipation. He tensed. He relaxed minutely. The seconds ticked by, silently. He waited. He narrowed his eyes. His eyes widened. He followed you with them. His eyes. He did something that was nothing but filled the required beat of a line. He


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5 months ago

Writing Notes: Stages of Decomposition

Tintoretto Painting His Dead Daughter (detail)
Léon Cogniet, 1794-1880

The decomposition process occurs in several stages following death:

Pallor mortis

Algor mortis

Rigor mortis

Cadaveric spasm

Lividity

Putrefaction

Decomposition

Skeletonization

PALLOR MORTIS

The first stage of death.

Occurs once blood stops circulating in the body.

The cessation of an oxygenated blood flow to the capillaries beneath the skin causes the deceased to pale in appearance.

In non-Caucasians, the pallor may appear to develop an unusual hue; the skin will lose any natural lustre and appears more waxen.

Occurs quite quickly, within about 10 minutes after death.

ALGOR MORTIS

The cooling of the body after death.

The cooling process will be influenced by many factors, including the deceased’s clothing, or whether they are covered with bed linen such as blankets or duvets.

The body will typically cool to the ambient room temperature, but this alters if there is heating in the room or if there is a constant draught cooling the body.

RIGOR MORTIS

Can occur between 2 and 6 hours after death.

Factors including temperature can greatly affect this.

Caused by the muscles partially contracting, and the lack of aerobic respiration means that the muscles cannot relax from the contraction, leaving them tense, subsequently resulting in the stiffening we associate with rigor mortis.

This stage typically begins in the head, starting with the eyes, mouth, jaw and neck, and progresses right through the body.

The process is concluded approximately 12 hours after death (although, again, certain variables may occur) and lasts between 24 and 72 hours depending on circumstances.

Contrary to popular belief, rigor mortis is not a permanent state and is in fact reversed, with the muscles relaxing in the same order in which they initially stiffened.

The reversing process also takes approximately 12 hours, when the body returns to its un-contracted state.

It is possible to ‘break’ rigor mortis by manipulating and flexing the limbs. This is usually done by undertakers, pathologists or crime scene investigators who are attempting to examine or move a body – or by a murderer trying to hide their victim in the closet or the boot of a car.

CADAVERIC SPASM

A phenomenon that can be misinterpreted as rigor mortis.

The instantaneous stiffening of the body (most commonly the hands) following a traumatic death.

Unlike rigor mortis, the stiffening of the affected limb is permanent and is not reversed, causing the deceased to maintain the rigidity until such time as putrefaction causes breakdown of the particular muscle group.

Examples:

The deceased following an air crash were later discovered still clutching their seatbelts or arm rests in a final, desperate act of survival.

In a drowning case, the victim was discovered with grass from the riverbank still grasped in their hand.

Perhaps the most famous case of cadaveric spasm involves the rock band Nirvana’s lead singer, Kurt Cobain. Cobain reportedly committed suicide in April 1994. His body was discovered a few days after his death with a shotgun wound to the head, and tests revealed he had large traces of heroin in his system. He was reportedly discovered still clutching the gun in his left hand, due to cadaveric spasm. However, a great deal of controversy surrounds the veracity of this latter assumption, and indeed the cause of his death, with many people insisting and attempting to prove that he died as the result of foul play rather than suicide.

LIVIDITY

Also known as livor mortis, hypostasis, or suggillation.

Once blood can no longer circulate, it will gravitate towards the lowest point of the body.

Example: A supine body will display pinkish/purple patches of discoloration where the blood has settled in the back and along the thighs.

Occurs about 30 minutes after death, but will not necessarily be noticeable until at least 2 hours afterwards as the pooling process intensifies and becomes visible, finally peaking up to between 8 and 12 hours later.

Once it is complete, the lividity process cannot be reversed.

Therefore a body discovered lying on its side, but with staining evident in the back and shoulders, must have been moved at some point from what would have been a supine position at the time of death.

It is worth noting that if the body has had contact with the floor, a wall or other solid surface, lividity would not occur at the points of contact as the pressure would not allow the blood to seep through the capillaries and pool. The specific area of pressure will be the same colour as the rest of the body and a pattern of contact may well be evident.

PUTREFACTION

Derives from the Latin putrefacere, meaning ‘to make rotten’.

The body becomes rotten through the process known as autolysis, which is the liquefaction of bodily tissue and organs and the breakdown of proteins within the body due to the increased presence of bacteria.

The first visible sign is the discoloration of the skin in the area of the abdomen.

Bacteria released from the intestine cause the body to become bloated with a mixture of gases; over time these will leak out, and the smell will intensify to unbearable proportions.

Typically, this will attract flies that will lay eggs, which develop into maggots.

Bloating is most evident in the stomach area, genitals and face, which can become unrecognizable as the tongue and eyes are forced to protrude due to the pressure of the build-up of gases in the body.

At this stage, the body will also begin to lose hair.

The organs typically decompose in a particular order: starting with the stomach, followed by the intestines, heart, liver, brain, lungs, kidney, bladder and uterus/prostate.

Once all the gases have escaped the skin begins to turn black: this stage is called ‘black putrefaction’.

As with all the other stages of death so far, the rate of putrefaction depends on temperature and location. A body exposed to the air above ground will decompose more quickly than a body left in water or buried below ground.

During putrefaction, blistering of the skin and fermentation can also occur:

Fermentation - a type of mould that will grow on the surface of the body. This mould appears white, and is slimy or furry in texture. It also releases a very strong, unpleasant, cheesy smell.

As the putrefaction process comes to an end, fly and maggot activity will become less, which leads to the next stage.

DECOMPOSITION

The body is an organic substance comprising organisms that can be broken down by chemical decomposition.

If the body is outside, any remains that have not been scavenged or consumed by maggots will liquefy and seep into the surrounding soil.

Thus when the body decomposes it is effectively recycled and returned to nature.

SKELETONIZATION

The final stage of death is known as ‘dry decay’, when the cadaver has all but dried out: the soft tissue has all gone and only the skeleton remains.

If the cadaver is outside, not only is it exposed to the elements but it also becomes food for scavengers such as rats, crows or foxes.

As the remains are scavenged, the body parts become dispersed so it is not unusual to find skeletal remains some distance from where the body lay at the point of death.

The way in which skeletal remains are scattered in such cases is of interest to archaeologists, and is referred to as taphonomy.

Where a body has lain undiscovered at home for a period of time it has also been known for family pets, typically dogs, to feed on the body. The natural instinct of a pet is to attempt to arouse the deceased by licking them, but once it gets hungry, its survival instinct will take over and it will consider the body as little more than carrion: it will act with the same natural instinct as a scavenger in the wild, which will feed on any corpse, be it animal or human, if it is starving.

Obviously the number of pets, the body mass of the deceased and the time lapse before the body is discovered will influence to what extent it has been devoured.

For further research on the stages of decomposition and the factors that affect it, look up body farms. These are medical facilities where bodies are donated for research purposes so scientists can specifically observe the decomposition process. However, be aware that some of the images are quite graphic.

Source ⚜ More: References ⚜ Autopsy ⚜ Pain & Violence ⚜ Injuries Bereavement ⚜ Death & Sacrifice ⚜ Cheating Death ⚜ Death Conceptions


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1 year ago

Oh my gosh. I just found this website that walks you though creating a believable society. It breaks each facet down into individual questions and makes it so simple! It seems really helpful for worldbuilding!


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1 year ago

Words to Use Instead Of...

Beautiful

stunning

gorgeous

breath-taking

lovely

jaw-dropping

pretty

glowing

dazzling

exquisite

angelic

radiant

ravishing

excellent

ideal

sightly

wonderful

elegant

bewitching

captivating

mesmerizing

enthralling

magnetic

impressive

tasteful

charming

desirable

enchanting

Interesting

stricking

unusual

appealing

absorbing

srresting

gripping

riveting

alluring

amusing

exceptional

fascinating

impressive

provocative

prepossessing

exotic

readable

refreshing

entrancing

exceptional

Good

honest

upright

dutiful

enthical

pure

guiltless

lily-white

reputable

righteous

tractable

obedient

incorrupt

respectable

honorable

inculpable

irreprehensible

praiseworthy

well-behaved

uncorrupted

irreproachable

Awesome

wondrous

amazing

out-of-this-world

phenomenal

remarkable

stunning

fascinating

astounding

awe-inspiring

extraordinary

impressive

incredible

mind-blowing

mind-boggling

miraculous

stupendous

Cute

endeaing

adorable

lovable

sweet

lovely

appealing

engaging

delightful

darling charming

enchanting

attractive

bonny

cutesy

adorbs

dear

twee

Shy

modest

sel-effacing

sheepish

timid

way

reserved

unassured

skittish

chary

coy

hesitant

humble

introverted

unsocial

bashful

awkward

apprehensive

If you like my blog, buy me a coffee☕ and find me on instagram! 📸


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1 year ago

FIVE TIPS FOR WRITING BETTER ROLEPLAY REPLIES struggling to get interactions? try incorporating these tips into your replies!

use the five senses. sight, smell, touch, hearing, taste. where are your muses currently standing? what does the air smell like? are there birds chirping or people walking by? is there a battle in the distance? does the wooden floor beneath them creak when they walk? is the other muse wearing cologne or perfume? describe the world around them in vivid detail and paint a picture of their environment. this will help your writing partner envision the space.

don't keep everything internal. your muse's internal commentary is important, of course, but when an entire reply is only their inner thoughts, it doesn't give your writing partner anything to go on (unless their character can read minds). make sure you add action, story progression, or character movement in a reply, or provide enough dialogue for the other muse to respond to.

end your reply with a question. at the very end of your reply, have your muse ask the other character a question, or pepper a few questions throughout the reply. this gives the other writer a perfect jumping off point for their response.

incorporate npcs and other things happening nearby. maybe your muses are in a library, and the librarian won't stop shushing them. maybe your muse gets a call from their best friend in the middle of the conversation with horrible news. maybe your muses are in a hotel room, and they hear a noisy party in the room next door. your muses aren't the only two people in the universe - expand upon it with details and breathe further life into this world. it makes things so much more fun.

don't forget the other muse. i think we all struggle with this one the most. we get so caught up describing our own muse and their own thoughts and actions that we forget they're interacting with someone else. try describing the other character's stance or facial expression, the way they cross their arms. maybe their makeup is really beautiful. maybe their hair is nice. maybe they smell really bad. maybe the last time your muses interacted, they had a big fight. don't take up your entire reply talking about your muse only; talk about the other character. give the other writer something to smile about and comment on - "i loved what your muse noticed about mine! i loved their observations! they were so right!" make the other writer feel seen. this is a great way to show them you're reading their replies, loving their writing, and noticing little details about their muse.


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rp
1 year ago

HOW TO GIVE PERSONALITY TO A CHARACTER

Giving personality to a character is an essential part of character development in storytelling, whether you're writing a novel, screenplay, or creating a character for a role-playing game. Here are some steps and considerations to help you give personality to your character:

Understand Their Backstory:

Start by creating a detailed backstory for your character. Where were they born? What were their childhood experiences like? What significant events have shaped their life? Understanding their past can help you determine their motivations, fears, and desires.

2. Define Their Goals and Motivations:

Characters often become more interesting when they have clear goals and motivations. What does your character want? It could be something tangible like a job or a romantic relationship, or it could be an abstract desire like happiness or freedom.

3. Determine Their Strengths and Weaknesses:

No one is perfect, and characters should reflect this. Identify your character's strengths and weaknesses. This can include physical abilities, intellectual skills, and personality traits. Flaws can make characters relatable and three-dimensional.

4. Consider Their Personality Traits:

Think about your character's personality traits. Are they introverted or extroverted? Shy or outgoing? Kind or selfish? Create a list of traits that describe their character. You can use personality frameworks like the Myers-Briggs Type Indicator or the Big Five Personality Traits as a starting point.

5. Give Them Quirks and Habits:

Quirks and habits can make a character memorable. Do they have a specific way of speaking, a unique fashion style, or an unusual hobby? These details can help bring your character to life.

6. Explore Their Relationships:

Characters don't exist in isolation. Consider how your character interacts with others. What are their relationships like with family, friends, and enemies? These relationships can reveal a lot about their personality.

7. Show, Don't Tell:

Instead of explicitly telling the audience about your character's personality, show it through their actions, dialogue, and decisions. Let the reader or viewer infer their traits based on their behavior.

8. Create Internal Conflict:

Characters with internal conflicts are often more engaging. What inner struggles does your character face? These can be related to their goals, values, or past experiences.

9. Use Character Arcs:

Consider how your character will change or grow throughout the story. Character development is often about how a character evolves in response to the events and challenges they face.

10. Seek Inspiration:

Draw inspiration from real people, other fictional characters, or even historical figures. Study how people with similar traits and backgrounds behave to inform your character's actions and reactions.

11. Write Dialogue and Inner Monologues:

Writing dialogue and inner monologues from your character's perspective can help you get inside their head and understand their thought processes and emotions.

12. Consider the Setting:

The setting of your story can influence your character's personality. For example, a character who grows up in a war-torn environment may have a different personality than one raised in a peaceful, affluent society.

13. Revise and Refine:

Don't be afraid to revise and refine your character as you write and develop your story. Characters can evolve and change as the narrative unfolds.

Remember that well-developed characters are dynamic and multi-faceted. They should feel like real people with strengths, weaknesses, and complexities. As you write and develop your character, put yourself in their shoes and think about how they would react to various situations. This will help you create a compelling and believable personality for your character.


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5 months ago

Emotions in writing

The following examples have been taken from the book The Emotion Thesaurus: A Writer's Guide To Character Expression by Angela Ackerman & Becca Puglisi - make sure to get the book!

Confidence

Definition: having faith in one’s own influence and ability

Physical signals: Strong posture (shoulders back, chest out, chin high) Walking with wide steps Strong hygiene and personal grooming Holding the hands loosely behind the back Touching one’s fingertips together (tapping, forming a steeple) A gleam in one’s eye, an inner light Smiling, a playful grin Winking or giving someone an easy nod Keeping one’s hands out of the pockets Appearing relaxed (drumming fingers against a leg, humming) Taking up space (legs spread wide, arms loose at the sides) Approaching people with ease Looking others directly in the eye Arms swinging while walking Choosing the middle, not the sides (be it a couch or a room) Using exaggerated movements to draw attention to oneself A booming laugh Showing comfort in the close proximity of others Initiating contact Telling jokes, adding to or steering a conversation Hosting events (getting the guys together for a football game) Openness when dealing with people Appearing unbothered by what others may think Leaning in to talk or listen Increased physical contact, becoming touchy-feely Running hands through one’s hair or flipping the hair back Assuming a pose that draws attention to one’s best attributes Wearing clothes that are flashy or dramatic

Internal sensations: Relaxed muscles Easy breaths Lightness in the chest

Cues of acute or long-term confidence: Doing or saying things outside of the norm without anxiety or concern Obsessively talking about an achievement or material object Reacting with anger or jealousy if one’s reputation is impugned Bragging, showing off

Cues of suppressed confidence: Minimizing compliments Modesty Changing the topic to bring others into the spotlight Downplaying one’s own comfort level to make others feel better Asking for opinions or advice


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1 year ago

Can you please share some words to use instead of "Look", I really struggle with that, it's always "She looked at him in shock" or "He looked at her with a smile". I know there's "Gazed" and "Glanced" but I wanted some advice to use "Look" less

Words To Use Instead of "Look"

Words Closest in Meaning (w diff connotations!):

stare

eye

study

behold

glimpse

peek

glance

notice

observe

inspect

regarding

view

review

look-see

get an eyeful

peer

give the eye

eyeball

size up

size up

check out

examine

contemplate

scan

recognize

sweep

once-over

judge

watch

glare

consider

spot

scrunitize

gaze

gander

ogle

yawp

Other (more fancy) words:

glimmer

sntach

zero in

take stock of

poke into

mope

glaze

grope

rummage

frisk

probe

rivet

distinguish

witness

explore

gloat

scowl

have a gander

comb

detect

surveillance

squint

keeping watch

rubberneck

pout

bore

slant

ignore

audit

pipe

search

note

speculation

simper


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