I think there's horror media that's really similar to this, where the character is 'guilty' of something but from an external perspective it was not really bad. In the story, it makes their situation feel more inevitable and helpless
I think a fun revivalist genre would be like, overbearingly didact medieval morality plays but with absolutely incomprehensible morals. like here's a heavy-handed fable about how if you use the past tense too many times while talking to your nieces, all of your milk will spoil
Beginning sentences with "And" is a reference to Biblical Hebrew. It was used by the translators of the King James Bible because they wanted to preserve Hebrew grammatical patterns. It is unlike Latin-based grammatical rules. There's no reason not to begin sentences like this. After all, the King James Bible is very beautiful writing.
I wonder if any English-speakers began sentences with "and" before the influence of Bible translations?
you can pry starting sentences with 'and' or 'but' out of my cold, dead hands
This blog is how I get recs for new UTAUs to listen to
Sakebi is really good, I hope there are more synths out there with quirky concepts like screaming
Sakebi-chan! Managed by 狼少女21号, her voice provider (according to VocaDB) is 衣川狼.
Releasing April 2nd, 2012, Sakebi-chan is a voice bank made entirely from high pitched shouts. She's a demon, she has no known age, and her favorite thing is Girls.
There's not really a lot to go off of with ol' Sakebi, at least in English, she's just a weird little guy. Her official site is still up surprisingly, and her download link (I believe, take this with a grain of salt) was updated in 2017, but I think that might've just been because the original link was broken and so the uploader fixed it. She's also no longer on the UTAU fandom wiki for some reason?
I love her a lot, even if I don't get to use her much, her voice is very situational.
Also I just learned, Sakebi was designed by Matsuda Toki. It's a small world ig.
This is weird, but "Tong Nao" is actually a pretty accurate Chinese pronunciation of the name. The game is called "Tonnou" in Japanese, and the characters would be read as "Dongnao" in Mandarin. It seems like the publishers of this game picked a strange hybrid romanization meant to look as exotic as possible, that mixes aspects of Japanese and Chinese. I don't blame this person for trying to pronounce it as if it was Chinese.
obviously a lot of ink has been spilled on how prefacing statements with "I'm not even gonna TRY to pronounce that!" is way worse than just. trying and getting it wrong
but what really bothers me is when people mispronounce something very badly even though it's written using a phonetic alphabet
another potential aesthetic source of Yume Nikki: some of the stuff in graffiti world kind of resembles paintings by Taro Okamoto
Isn't the idea that the staircase to the sky garden is a step pyramid entirely inspired by people mischaracterizing the Paracas art as "Mesoamerican?" People assume it's an Aztec or Maya pyramid. But the only reference to Indigenous Americas culture is Paracas imagery, which has no particular connection to the distant Mesoamerican region. So there really isn't any reason to assume these steps are part of some kind of Aztec or Maya structure
Always be sus of ideas that confuse the value of art with technical skill, talent, or hard work. There's a reason people used to think of it as 'divine inspiration' -- artistic success, is mysterious, arbitrary, and about getting possessed by supernatural organisms
people often talk about how AI makes small choices that a human would never make if they were drawing the image, but when I see Reach's art I feel as if this tendency has been harnessed to create an atmosphere of almost hallucinatory vividness. It's beyond what I've seen in most illustrator's stuff
devil armor
only 70s era Tadanori Yokoo can hit the same feel as Gustave Moreau
imagine if there was a slug civilization where they executed people with diatomaceous earth