Bats! This is a very self indulgent post for me and it’s an excuse to draw bats lol. Close ups and some facts below 👇
So some of these are based on vibes but there are some interesting reasons I chose some of these.
So Cazador is actually based on an extinct species of bat which is basically a massive vampire bat which are about 30% larger than a common vampire bat
Astarion is of course a common vampire bat . I couldn’t find much info on the existence of albino ones but I based him off the few images I could find
To add, Dalyria is from a species that has wings that appear pinkish due to lack of pigment, which is my personal theory for why she has that pink tone in her skin, she’s really pale
Leon being a fruit bad just made sense in my head (Maybe baby bat Victoria is under his wings lol)
Petras being a Pallid bat made sense because of course Pallid=Pale=Pale Petras
I love the idea of Aurelia being a little brown bat because I feel like I HC her as having a more diminutive and reserved personality and I feel that goes with little brown bats
Yousen is a species of Microbat which of course are some of the smaller bats in the world
I feel like Violet would be very proud of her long ears
okay wait I saw a comment on the patch 8 animation pointing out the knockoff Sleep Token poster in Astarion's room WHAT
people say it's a nod to all the Sleep Token edits he gets
I've already spent too much time messing around in photo mode. I'm not very good at it but here are some of my favorite shots of Astarion and my Tav (River) getting to just relax and have a wholesome time for once. It's making me want to write about them.
I was asked if I had any thoughts on Astarion's character development in terms of taking responsibility and making choices. And him coming to terms with that part of his past he's ashamed of. In the past I didn't dwell on it in detail, normally I write down on the keyboard what spontaneously passes through my brain. But I think they are excellent food for thought, so I will try to express what I think about it.
Here’s a little ramble, just because I love psychology and think it’s something to always keep in mind when discussing Astarion. If you’re not interested, feel free to skip ahead!
(Let’s talk a bit about the self.
The self is quite a complex concept with many facets. Briefly put, it’s shaped by various internal and external factors and reflects a conscious image of "me." In psychology, it’s key to building the Ego of an individual—the capacity to act, understand, organize, and interpret experiences. The Ego provides a sense of uniqueness, coherence, and personal continuity since the self encompasses many "faces." All this forms the personality of an individual, which naturally develops (and changes) throughout life.
Particular attention in the formation of the self is given to sensitive periods, such as early childhood. The self determines the level of self-esteem based on an individual’s assessment of their worth and competence in the characteristics they attribute to themselves (Real Self), their future aspirations (Ideal Self), and what they want to avoid (Feared Selves). The greater the discrepancy between these aspects, the lower the level of self-esteem. Social support and approval, as well as competence in domains deemed important to the self, obviously contribute to perceiving oneself as a person of value.
I’ll stop here, or this will turn into a full-blown psychology lecture, diving into every possible personality disorder! xD)
Astarion, as we know, has had his sense of self fundamentally undermined. For him, the world is divided between those who have power and those who don’t, with the former always being the "winners" in his eyes. The magistrate he once was is long dead, along with his moral compass and the life he used to live—especially after 200 years of servitude to Cazador.
As vampire spawn, akin to a newborn in some respects, Astarion learned to exist solely within Cazador’s world, revolving around Cazador, for Cazador. He was the domineering father figure, and vampire society functions under strict rules handed down by vampire lords. In this hostile context, without any room for self-expression or choice, Astarion developed a fragmented and damaged self-image. Constantly belittled by Cazador as an individual (small, weak, useless, incapable, all words he uses in the game), always pitted against his brothers and sisters, and degraded from a magistrate to a prostitute (this is important because it’s the only skill—or "talent," as he calls it himself—that Astarion believes gives him any value or power, forming the basis for his self-image). It’s easy to imagine just how high his self-esteem must be, right? Most importantly, he never developed the skills to navigate life as a free individual—at least not in a healthy way.
This is why, even if reluctantly (and despite his fear), he ends up leaning on Tav/Durge. Astarion is a follower, not a leader—not yet, at least. He needs a guiding figure to help him figure out what to do because making decisions and acting independently don’t come naturally to him; they terrify him. Especially outside of his talents, sex and survival. He needs to be rehabilitated, re-educated, and to achieve this, he requires a safe and healthy environment where he can experiment and grow, perhaps developing other faces of the self on which to base a new evaluation. Like, I'm not just a slave or a whore: but I'm also a companion, a friend, a lover, a hero and I'm able to listen, to help, to learn, to collaborate, etc. For instance, I think his lack of attention to detail reflects this to some extent—not just his tendency to be dismissive or distracted. In fact, Astarion isn’t stupid at all; his intelligence and wisdom stats in D&D terms are above average. He knows how to move in the shadows, remain unnoticed, and is highly skilled with his hands. Additionally, we shouldn’t forget that Astarion is an excellent observer of bodies, particularly body language. This is especially common when someone has lived in a stressful environment with abusive parents or partners. Recognizing the early signs of what they fear most—abuse—is crucial for trying to avoid getting hurt. The inflection of a tone, the light in someone’s eyes, the posture of their shoulders, arms, torso, etc. Body language is the most direct and primal form of communication and reveals intentions.
This is a skill Astarion has naturally refined, not only through survival but also by interacting with countless partners. It inevitably helps him sense certain things before others do, often saving him from trouble. So, he’s far from just some clueless fool, no matter how frivolous he might seem at times.
Sure, stress kills neurons, but the issue is deeper than intellect. To execute a plan, one needs to make decisions and lead a group—something he simply isn’t equipped to do yet. This also ties to accountability, an inherent part of decision-making—especially when others are involved.
Throughout the game, Astarion grows and begins to reclaim his rights as an individual. He realizes he’s more than an object to be used (he is no longer small, weak, useless, incapable), and he starts to establish boundaries and discover what he truly wants or doesn’t want to do, always alongside Tav/Durge. By the good ending, he even states that with Cazador gone, he can finally find out who he really is and what he wants from the life he’s regained. He’s still afraid—the road to healing is long, and the trauma is deep—but he’s willing to work on himself, which he couldn’t or wouldn’t do before.
A significant part of Astarion’s defense mechanism is dissociation, the ability to separate himself from the terrible things that have happened to him—or that he has done.
This, in my opinion, is how he managed to survive without completely losing his mind. In the game, there’s even a dialogue choice that highlights how Astarion simply repressed everything inside and kept going—a deeply unhealthy way of coping. And rightly so, the vampiric spawn retorts that it’s easy to judge when you haven’t lived through such a situation.
However, when Astarion comes face to face with his victims, that mechanism begins to falter. This time, he’s forced to confront what he has done directly, with all the consequences it entails. He has to look them in the eye, listen to their harsh words, and endure both their pain and his own—without filters, without excuses. The sequence is heart-wrenching, as we all know, but what I particularly love is Astarion’s comment about the Gur children and how, when he delivered them to Cazador, he felt nothing. I love it because it’s followed by an “oh” that speaks volumes more than all the discussions about ascension up until that moment. That “oh” seems to say, “How the hell is that even possible?!”
Astarion is surprised, first and foremost, because what he felt then isn’t what he’s feeling now. Before, he was numb, alienated—a ghost wandering the streets. But now, he’s not. He’s more awake and lucid than he’s been in the last 200 years. This concept is crystal clear when, upon setting foot inside Cazador’s palace, the vampiric spawn states that everything feels different, even though the place hasn’t changed. It’s not the palace that’s different; it’s Astarion!
And at this point, after speaking with Sebastian and Chessa, Astarion is torn.
On one side, there’s ascension, with all the rational explanations—or justifications for Tav/Durge and himself—about why it must be done. The vampire spawn are too many and too hungry; they’ll cause a massacre, etc., etc. On another side, there’s the need to erase the evidence of what he was, of what Astarion endured, and what he inflicted upon others—what these wretches represent as a mirror reflecting his own helplessness and pathetic state. A victim, essentially. And that, for him, is humiliating because he was, in fact, humiliated for 200 years. He’s deeply ashamed of it.
But yet another part of him holds the desire to do the right thing.
In fact, if asked about the prisoners and what he intends to do, Astarion will say he’s weighing his options. Not only that, but Astarion also gives his approval when Tav/Durge tells Sebastian that their freedom depends on whether or not they know how to control hunger. Adding immediately after that they can succeed. Anyway, at this moment, for the first time, the choice and the responsibility are entirely on Astarion's shoulders—and on his conscience. There are no orders from Cazador to carry out, no Tav/Durge acting on his behalf. The most Tav/Durge can do is help him think clearly in a moment when, between fear, the scent of blood in the air, and power within reach, Astarion might not be the most clear-headed being on the planet. But ultimately, the decision is his to make. The first of many more to come.
However, I believe Astarion truly takes responsibility for his actions when, after freeing the vampire spawn, he becomes the leader of the coven in the Underdark in the ending. In this particular case, the transformation is complete—Astarion is a leader who plans, makes tough decisions every day, manages resources, takes care of his people (his old victims, let's not forget), and continually grows in his independence.
Naturally, returning to the concept of the self, each of the endings—whether he travels across Faerûn with Tav/Durge, becomes a nocturnal vigilante in Baldur’s Gate, or even ascends—offers a perspective on how Astarion has changed and how new experiences have added positive aspects to his self-concept. These enable him to increasingly perceive himself as competent and valuable. At this point, I’m afraid I might have gotten lost in the flood of words, and I’m not sure if I’ve managed to address the proposed topics thoroughly. My apologies—I tend to lose myself in my thoughts and ramble on freely! If needed, feel free to let me know, and I’ll add a follow-up! xD Anyone who made it this far is a true hero, just so you know!
I don't need drugs, I've got: character whose arc is about reclaiming their identity and autonomy and healing and ending the cycle of violence and learning to be loved
Daily reminder to myself that:
I don't need to write for anyone but myself.
My personal writing has no deadlines. I'm not falling behind anyone, because I'm not in competition.
There is nothing to prove.
Originality is not the end-all be-all. If someone else has explored the same idea as you before, that doesn't make my version any less valuable or meaningful.
I can write what I want.
There is no reason to hold back anything on the page. No reason for shame or hiding or preemptive self-judgement. I have no audience unless I choose to let them in.
The "quality" of my work does not determine my value as an artist or a person.
I don't need to write like anyone else
Not everyone will understand and that's okay.
IT DOESN"T NEED TO BE PERFECT
Or even "complete"
In fact, let go of the idea of perfection entirely.
Writing should be for joy, growth, and expression.
Since I joined the fandom, I’ve been told, repeatedly, that Astarion was evil in the past, evil when you meet him, and will be evil at the end of the game—whether he remains a vampire spawn or not. No good ending, no redemption for him; because it’s not like he suddenly becomes a saint!
Essentially, he’s talked about as if he were a monolith. Static. Unmoving. Frozen in place.
Well, at this point, I feel the need to say how I see it.
First of all, the concept of the corrupt magistrate is outdated—it doesn’t exist in the game. Maybe it was an early draft of his background that was later scrapped. But in the actual game, there’s no mention of it—no character, no note, no book, not a single thing that references this.
And given how important that detail would be for his characterization, I don’t see why Larian wouldn’t have included it, even as an offhand remark.
What we do know about Astarion before becoming Cazador’s vampire spawn is that he was a magistrate, and that the Gur beat him to death over a law he had passed against them. That’s it.
Personally, I think this ties into his previous position of privilege, prejudice, and the fact that he was likely a tedious, meticulous, and inflexible magistrate—but ultimately, that’s just my own inference based on scattered dialogues.
The truth is, the Gur could have been wrong.
We’ll never know!
Just like we’ll never know what color his gorgeous eyes were before they turned red.
Now, I’m going to shift to a slightly more technical perspective—but I promise I won’t go overboard!
The Astarion from Act 1 cannot be the same Astarion at the end of the game, regardless of whether he ascends or not.
And here’s why.
In basic screenwriting, we talk about a character’s transformation arc. If there is no change, there is simply no story—because the character would be nothing more than a rubber figure on whom events, decisions, and other characters bounce off without leaving a trace. It wouldn’t be engaging, nor would the character have any real drive to act.
This is a vast topic that I won’t go into in detail, but if you’re interested, just type character arc into a search engine, and you’ll find a whole world of information.
Do you think stories and characters are written purely by feeling? There are countless manuals that explain the rules of good storytelling. (Dara Marks, considered the best American story editor, formulated the rules outlined in her renowned manual, Inside Story: The Power of the Transformational Arc.)
And characters follow writing principles—Astarion included. And creating a believable character while following these rules is really complicated—so every time someone says that Astarion is a monolith, somewhere, a screenwriter dies.
It’s just not possible, folks—there’s no chance that Astarion stays exactly the same throughout the entire story. He has to grow. Or regress.
Either way, he cannot remain unchanged; otherwise, The Pale Elf narrative arc wouldn’t exist.
It’s the fundamental rule of storytelling—straight from the rulebook.
Now, let’s clarify the concept of redemption a bit.
In religion, redemption is the forgiveness or absolution of sins and protection from damnation and misfortune, whether eternal or temporary. The Catholic Act of Contrition is a profound and meaningful prayer, considered the first step toward redemption. It allows believers to express their repentance and willingness to change after committing a sin.
From here, the term has come to be used in a more general sense to refer to the attainment of physical or moral freedom through liberation from guilt and sources of unhappiness.
In a literal sense, however, redemption means salvation, remedy, or escape.
So, yes, the vampire spawn ending is a redemption arc—not because Astarion suddenly becomes a saint, for god’s sake, but because he faces his past, everything he has done up until that moment and the people he has harmed, and does so as a hero, sacrificing himself for the greater good.
(Yes, one could debate whether releasing 7,000 starving vampire spawn into the world is truly the greater good, but within the context of the game, its setting, and Astarion’s narrative arc, it is.
Wyll—the group's hero and a monster hunter—explicitly says, "They are victims just like you, Astarion. They deserve freedom too."
Many of the good-aligned companions also disapprove of their extermination, and depending on their oath, even a Paladin Tav/Durge can break their vow and become an oathbreaker if they choose to kill them all.
So, the game itself strongly suggests that freeing them is the most humane and morally right choice—especially for Astarion.)
So, to summarize, it is a redemption arc because Astarion takes responsibility and atones for his actions, for his sins. He acknowledges the harm he has caused and repents, embraces the pain of others beyond his own, and gives them the freedom that he himself had once taken from them.
That’s what redemption means, not that he becomes a saint by the end of the game.
Not only that, but Astarion also makes peace with the Gur, who will stop hunting him—not out of laziness, but because he has proven that he has changed, that he has grown, and that he is no longer a threat to innocent people. (And they also accept the release of the spawn, despite being monster hunters—take note!)
It’s no coincidence that Astarion tells his brothers and sisters that they can choose between being parasites hiding in the shadows or something more than what Cazador created them to be.
But either way, the consequences will be on their heads—because actions and choices have weight.
And you reap what you sow.
And here, I’ll take a small detour, because the first person to bring up the concept of redemption is actually Ulma, with her words: "But it would be a start—you could still be redeemed."
She later reinforces this idea in one of the most powerful scenes in the game, when—after the ritual and Astarion’s absolutely heart-wrenching explanation of why he took the decision away from them regarding their own children—she tells him: "I never thought a vampire spawn could find redemption… but yes, you will no longer be hunted."
Of course, Astarion is still a vampire. He still has instincts and needs. He likes hunting, killing, and yes, instilling fear. A little, as he puts it.
The difference is that instead of doing it indiscriminately, he directs his attention toward criminals, toward those who harm others. Just like the Emperor.
Even Karlach Mind Flayer redirects her hunger toward a specific category of people—ones who might even appreciate her intervention.
It’s called killing two birds with one stone.
And here I return to the technical side of storytelling—Astarion’s transformational arc is complete, and at this point, he falls into the archetype of the anti-hero: a protagonist in a story who may lack some of the traditional hero’s qualities, such as idealism, courage, and morality.
Typically, an antihero is a rebellious or tormented character with clearly negative traits who often employs questionable methods. However, they should not be mistaken for a villain, as they do not fully descend into evil or possess enough heroic qualities to earn the audience’s sympathy.
However, considering the general setting—where even heroes kill as if there’s no tomorrow and punish villains with brutality—just look at Selûne’s demigoddess daughter, Lady Aylin—I don’t see anything strange or horrific about feeding on criminals.
Quite the opposite.
To conclude, the concepts I’ve mentioned are not something I made up from scratch—they’ve existed for ages.
Astarion’s evil ending is clearly ascension, which, following the rules of good storytelling, still adheres to a transformational arc compared to Act 1 Astarion.
By extension, Act 1 Astarion is different from both the Ascendant Vampire and the Vampire Spawn in the final outcome. The monolithic character does not exist in any story worthy of being called one. And Baldur's Gate 3 is a masterpiece of writing.
Doodle of Astarion going from starved and newly freed to eating better and getting chubbier
Controversial, but i'm six-pack hater. Out of romanceable male companions only Wyll should be allowed to have defined abs. Thank you for coming to my ted talk
I don't claim to know how studios or developers work, but it really is disappointing to see how obviously Wyll always gets the short end of the stick. I didn't know about those changes in earlier patches for other characters, but the Astarion one really bugs me if that's true. I loved Wyll from the beginning of my first playthrough, but even without knowing the meta stuff going on with his content having to be cut/rewritten, it did feel like he was not getting as much attention as other characters and that was sad to see.
With Wyll being the only Black character in the main cast, it's absolutely worth talking about that he just so happens to also be the one neglected the most. There are lots of people more qualified than me to talk about this (and who have been talking about this, for a while, and providing some very important criticisms) but it rubs me the wrong way to see people completely dismissing the possibility of racism entirely just because they love the game. You can love the game and the artists behind it, while also being critical and calling things out. I love the game, but the entire situation with Wyll does bother me and it's worth talking about. I really love Wyll as a character and wish people gave him more love, even if Larian doesn't.
Also Theo Solomon did a fantastic job with the character, and I loved him in the D&D live session. I'd love to see him do more projects!
As patch 8 is going to be released, we are going to see new features and changes.
The declaration of an end of an era.
But Larian Studios still won’t give Wyll any content.
Larian knows people want Wyll to have more content they have seen comments from them but they’re actively ignoring them while liking people’s demands of having a Gortash romance.
Before anyone says “complaining won’t do anything”, it does anything.
For examples:
• Ascended!Astarion fans complaining about their Tav being afraid when Astarion kisses them. Larian changed Ascended!Astarion’s kiss to have Tav smiling after being treated like they were nothing.
Basically Larian threw out the whole entire point that Astarion is continuing the cycle of abuse that Cazador placed him through. Because they wanted to placate the Ascended!Astarion fans.
• Fans complaining about how Lae’zel is “too mean” when you first meet her after escaping the ship. Larian changed that to have her a bit nicer.
If there’s more let me know.
Larian has shown time and time again how little they care about Wyll and his story, heck! He’s the most integral piece of the story since he’s literally the son of Uldr Ravenguard, the grand Duke of Baldur’s Gate, but they don’t bother to give him content or fix the bugs that he has.
They don’t even bother to give Wyll a page that talks about him only without putting Mizora in it. Just put his enslaver with him instead of giving him his own page.
Larian can do better and they should be actively better but they chose not to do better since they would rather listen to other fans instead of Wyll fans that want him to have more content.
I honestly feel bad for Theo Solomon, Wyll’s VA, for getting the short hand of not getting anymore voice lines or content for Wyll, because Larian gave up on Wyll. He does an amazing job as Wyll and he’s entirely a sweet guy.
I have never written fanfic in my life up until this point but about halfway through bg3 i just couldn't *not* do it. I blacked out and suddenly had 3000 words written and I'm not even close to done what has this vampire made of pixels done to my brain chemistry
Everything in my mind is my durge and Astarion. Everything. Song I like? It’s about them. Movie I like? It’s also about them. Every cliche trope and AU? It’s about them too
My brain is so rotted because of Astarion
I think that romancing Astarion should break your oath if you play as OotA paladin, purely because it would be really funny if the Oathbreaker Knight jumpscared you in the middle of the act 1 intimacy scene
Just my current hyperfixations and whatever else I can't get out of my head✧˖⁺。˚⋆˙ A practice in self-expression ˖⁺。˚⋆˙ ✧writer ✧ she/they ✧ autistic ✧ pansexual ✧ demisexual
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