I’m Kinda Upset That The Fire Emblem Fandom Keeps Drawing Lucina With Huge Breasts Because:

i’m kinda upset that the fire emblem fandom keeps drawing Lucina with huge breasts because:

She binds for the whole damn main story

In the official hot spring DLC art she wears an alternate outfit without binding and look.

I’m Kinda Upset That The Fire Emblem Fandom Keeps Drawing Lucina With Huge Breasts Because:

and there are plenty of other fire emblem women who are confirmed to be over 19 and have large breasts, please acknowledge them, gosh.

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1 year ago

Fire Emblem Fates: Personal Arcs and Thematic Parallels for the Royal Siblings

Introduction

As we all know by now, the royal siblings of Fates are all mirrors and contrasts with one another.

Xander and Ryoma are the wise and kind elder brothers who have the weight of their kingdoms’ futures on their shoulders, however Xander is an anxious stoic entrenched in state of denial who worked hard to get as strong as he is, whereas Ryoma is a charismatic natural talent, a huge hothead and has major prejudice issues.

Camilla and Hinoka are the caring elder sisters, with Camilla being overbearing and feminine and Hinoka being stubborn and tomboyish. 

Leo and Takumi are the intelligent younger brothers who face massive self esteem issues (in regards to their older brothers) and jealousy (in regards to Corrin), but while Leo’s problems are hidden under a layer of cold pragmatism and isolation, Takumi’s are front and center since he is very emotionally volatile. 

Elise and Sakura are the sweet and compassionate little sisters, with Elise being excitable and cheery and Sakura being shy and timid.

However, these aren’t the only parallels that exist between the siblings. More parallels are discovered when you look at the story closely. Especially when you lock down each of their personal arcs. Furthermore, close analysis reveals other interesting parallels, namely for Leo and Hinoka in regards to their brothers, Xander and Ryoma.

Themes, Arcs and Developments: Hoshido & Birthright

The development for the Hoshido siblings and the Birthright path is belief in others, collaboration and tolerance. The siblings start off separated from each other, with Takumi and Ryoma going missing and Hinoka having already left to go find them. 

Corrin’s belief in others gets tested through being double crossed by Zola, and the possibility of there being a traitor in the party. Nevertheless, his doubts don’t consume him, and his belief in himself and others gets him through tragedy. Many times in the story, trust and working together gets brought up, like during Chapter 14 where Corrin asks if anyone’s reluctant to move forward with the invasion, but his siblings reassure him. The same thing occurs when Corrin learns about the Rainbow Sage; at first he says if he needs to go alone, he will. But again, his siblings make sure to come with and support him. This dovetails into how the siblings personally develop as well.

Through Corrin accepting Sakura’s pleas to come with them, Sakura goes from meek and unsure princess to a strong willed young woman who’s able to punch Iago in the dick. Through being reassured and believed in by his family, Takumi goes from a prickly skeptic to a confident and heartfelt prince. Through learning of Nohr’s plight and accepting that he can’t do everything alone, Ryoma goes from a stubborn and prejudiced high prince to a tolerant King who seeks to break boundaries and misconceptions, walking hand in hand with his former enemy. The siblings enjoy their newfound perspective and the peace that comes with it; the peace their mother cherished.

Themes, Arcs and Developments: Nohr and Conquest

The development for the Nohrian siblings and the Conquest path is moving on to the future, where justice lies and change. Nohr and the siblings are set in their ways; doing what needs to be done to survive. Upon his return to Nohr, Corrin seeks to change that necessity and bring an era where Nohr can seek glory through mutual respect, not oppression. His willpower gets tested constantly; at times he succeeds in settling things peacefully, at other times he fails or his plan backfires. Still he moves on, working behind the scenes toward his own path of justice, along with his siblings who have done the same for much longer than he has.

Through Corrin’s leadership and conviction, Xander is shown the truth, and from that leaves behind his entrenched way of thinking. He grows from a scared crown prince set in his ways, into a benevolent King promising to bring prosperity to his kingdom through his own sense of justice. Camilla is able to cut away from the same mindset, no longer being afraid of the monster her father has become. Her love for her family outgrows her fear of Garon, the fear that was established during the aftermath of the Cheve rebellion. Elise starts out naive and innocent, but playing a part in the tragedies that unfold gives her perspective. When she first meets Sakura, she’s childish and selfish, but later comforts the Hoshidan princess during a time of great pain. At the end of the route, the two are fast friends as a result of Elise’s compassion. The siblings enjoy the light they are able to bring to their kingdom and the future they seek to walk towards.

The Outliers

But in all that, there remain two siblings whom I didn’t really name specifics for: Hinoka and Leo. This is because, other than the general development of the siblings as a collective and the themes of their routes, they don’t really change too much. Leo starts as the pragmatic executioner who imparts the course which Corrin begins to take, and remains as such later in Conquest. Hinoka is the stoic and determined princess whose concern is the protection of those she cares for, and she remains as such later in Birthright. Neither seems to have personal growth to accomplish other than the general themes of their routes. 

That is, until you look at the routes in which you oppose them.

In fact, a new form of development occurs for all of the siblings when you oppose them, and with that, come new parallels.

Opposing Paths and New Parallels

Xander and Ryoma remain each other’s mirror and contrast. On the respective paths that you oppose them on, they are the notable threat to overcome later in the game. You encounter both of them in earlier chapters as well, and both of their maps are escape objectives; this shows in gameplay how much stronger they are compared to Corrin and how it is the smarter decision to pull back and regroup. They both can’t forgive Corrin for betraying their kingdom and family, but while Xander accepts Corrin has turned traitor, Ryoma is intent on bringing him back by any means necessary. Upon Elise’s death at his hand, Xander falls into despair and forces Corrin to strike him down. Ryoma on the other hand, sacrifices himself to spare Corrin the hardship of striking him down when he realizes his brother is still the kind soul he thought he was. 

The elder brothers are the ultimate test of Corrin’s resolve, to see if he’s ready to finish the path he started. The loss of these two are a tragedy, and the impact is felt in many ways.

Takumi and Elise gain new mirrors and contrasts with each other. For starters, each of them get inflicted with illness and reveal a truth they wouldn’t otherwise have awareness of during their delirium. It’s the suffering of these two that gets highlighted the most on routes you oppose them. Elise is miserable from her family being broken apart, and has to escape her home just to find some semblance of joy. Takumi meanwhile, lashes out more and more against Corrin, becoming more volatile and suffering from constant headaches. Elise only fights you once (and even then she’s an optional fight), while Takumi fights you the most out of any other sibling. Both of them end up losing their lives through indirect means; Elise throws herself in front of Xander’s sword in a bid to get him to stop fighting. Takumi throws himself off the Great Wall of Susano-o, blinded by rage, frustration and sadness. 

Takumi and Elise are major victims of this war and the path Corrin chose, victims who expressed their misery in different ways.

Camilla and Sakura are each other’s mirror and contrast. These two probably have the most difficult parallels to pin down, but they are there nonetheless. When Corrin chose Hoshido, Camilla lost her security; her family is broken apart and she can’t do anything to stop it. She is forced to accept that Corrin has left her to join Hoshido, and finally comes to terms with it after her second encounter. When Corrin chose Nohr, Sakura lost her solace; her country is being invaded, she had just lost her mother and now her older sibling is choosing to go back to the kingdom responsible for her suffering. She is forced to suck it up and defend her home on the from the front lines. Instead of development coming naturally due to positive reveals and encouragements, both sisters are forced to change in order not to break entirely. 

Camilla and Sakura are loving sisters who now have to accept a harsh reality during and after a war they had no control of.

Bear the Crown, Bear the Development

That leaves Hinoka and Leo, and this is where they each get major development as opposed to their native routes. 

Hinoka and Leo were spared by Corrin after thinking they were gonna be killed, and eventually the thrones fall to them when the war concludes. After all, Hoshido favors kings over queens so if it wasn’t Ryoma, it would be Takumi. Nohr has an age based inheritance, so if it wasn’t Xander, it would be Camilla. Leo and Hinoka never dreamed it would be up to them to lead their kingdoms. When they bear the crown, they bear the weight of a responsibility they never expected.

However, when looking at it closely, it seems they also bear the character development their older brothers would’ve had.

Leo has battled feelings of inadequacy and jealousy in regards to his siblings already, but Corrin choosing Hoshido causes those feelings to surface. He’s angry and hurt over it all, but hides that under a layer of cold-bloodedness. Leo, promising to kill Corrin at every turn, thinks of his brother as dead to him.  However, Leo later finds himself. When talking with Corrin and seeing the truth about Garon, he realizes that Nohr doesn’t have to remain the way it is in order to survive. 

Leo at the end of Birthright begins to feel similar to Xander at the end of Conquest.

Hinoka has dealt with the guilt of Corrin’s kidnapping for over a decade. She became strong by choosing the path of the warrior as opposed of the princess. When Corrin chooses Nohr, she is in disbelief; after all, why would her brother return to to his kidnappers? She resolves to defeat him, and thinks of her dream of being a family again as a fantasy that will never come to fruition. However, Hinoka later believes otherwise. When talking with Corrin and seeing him and his Nohrian siblings work to end the war in a different way, she realizes that Hoshido’s beliefs about Nohr are wrong and that those misconceptions must be cleared. 

Hinoka at the end of Conquest begins to feel similar to Ryoma at the end of Birthright.

Conclusion

Leo and Hinoka each become the rulers that their kingdoms needed. They fill the space left by Xander and Ryoma. They don’t have personal arcs on their native routes nor on Revelation because there’s no absence to be filled; they can remain as they are, rather than be bound by the weight of the crown. Their rule as monarchs is bittersweet, for it’s a role neither of them expected, but they perform said role well nonetheless.

That’s, at least, how I feel about all of this. Of course, this whole thing isn’t a perfect interpretation, nor does the game handle this aspect as well as it could have. Hinoka still lacks in number of notable appearances compared to pretty much every other sibling; hell, there are even scenes in Birthright where every sibling except Hinoka appear. Leo, meanwhile, has many more scenes of importance, especially since he wields a divine weapon and his big hero moment triggers the Yato’s transformation during Conquest. The negative effects of Hinoka’s later addition are still very present, and it’s something that I hope would be done better in a possible Fates remaster. 

As it stands now though, I still think all of this is done well enough for everything I described. Fates’ story is smarter than one might think, and I believe all of this is an example of that.


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10 months ago

Sothis' design symbols and colors are frequently represented in nabataeans design, game's UI and many more. In this post, we will address all of this.

Stars

These magical points of light would have always reminded people of other worlds and heavenly powers. According to spiritualists and astrologers, the stars transmit certain messages and energies that affect our own world. Stars are often seen as magical and mysterious, reflecting the mysteries of the universe. Also, the star would hold the meaning to something higher, beautiful, enlightening, mighty, and divine. All of these things unmistakably represent everything Sothis is in a game. The stars also symbolize guidance on the right path (either literally or figuratively), a role played by Sothis, Byleth, and Rhea in game.

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Heart

The heart often symbolizes love and passion, but it also symbolizes spirit, the essence of life and strength, and this is in line with the concept of the crest of flames as the source of Sothis’ power. Furthermore, the crest of flames is in the stylized shape of a heart, and in the Sothis’ design it appears literally inside a heart in her necklace.

The similarity of the design of Sothis to the Nabataeans

In order to understand the method of my explanation of the similarity of the nabateans design with Sothis’ tiara, I divided the crown parts and named each part as follows: P1, P2, P3, P4, P5, P6, P7, P8, and P9.

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Surely many have noticed that Rhea’s adornment is very similar to that of Sothis, while the patterns on her cape are similar to those of Sothis’ dress and the crest of flames. 

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She has P1 and P2 in her outfit as Seiros.

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Like Rhea, Seteth has in both his diadem and belt frame and tassels similar parts to that of Sothis’ tiara, but in a more stylized form as pictured below.

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While Flayn’s barrette may not look like the parts of Sothis’ tiara at first glance, they are in fact stylized P1, P2/P3, and P5.

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The distinctive pattern that Seteth and Flayn share looks like a stylized of Sothis’ knot, and even the pattern on Seteth’s back is similar to a P3.

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Even the pendant owned by Sitri is the same as the P8.

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Colors

Sothis generally wears blue (specifically dark blue), which is the color of the star Sirius. However, it is very important to note that the Sothis’ ribbons are distinguished by the color white, which in Buddhist culture and most world cultures symbolizes learning, purity, longevity and knowledge, and pink symbolizes the traditional Buddha. So we see Sothis in crests mural wearing only white and pink. (I avoided golden and black because I felt that they are just colors used in general in design)

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Besides, all the Nabateans wear the same Sothis’ color scheme, white, blue, golden and black.

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The only color they lack is pink, which only Byleth and Seiros wear in her hair band.

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The Byleth’s dagger also has the same Sothis’ color scheme, representing the relationship they have. But I guess I’ll talk more about Byleth’s design in another post.

The rainbow fish bestowing the Goddess Messenger has the same Sothis’ color scheme.

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I know that I ignored black and golden, and I know that some may think that the uniform colors of the Officers Academy represent the names of the three houses, but it also specifically represents the Sothis’ color scheme, and evidence of this is the white shirts, and the dark blue which is the same color as Sothis’ dress.

Its house leader insignia is similar to P1 and P4.

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The pattern in uniform has P1 motifs, as does the infinity motif in Sothis’ necklace.

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The uniform brooch is stylized for P1, P3 and P4, but in rhombus pattern style.

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Speaking of the rhombus pattern, some must have noticed it given its presence a lot in the game, and in any product for it. Sometimes 4 rhombuses major are combined to form a four-pointed star, and sometimes 4 rhombus minors are also combined with the major ones to form an eight-pointed star. The eight-pointed star is the one that represents Sothis and the Nabateans in general, which symbolizes god, protection, and victory. Over the years, it has also taken on different meanings due to a variety of cultures and customs adopting it. In many cultures the eight-pointed star is also a symbol of harmony, spirit, and matter. You could even think of this star shape as two superimposed squares that form the basis for the universe. Sometimes a square is confused with a rhombus, especially since a rhombus can also form an eight-pointed star with a square. 

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This pattern is present in many parts of the game, including white magic units, church npc, and the pattern found in Rhea and Gilbert outfits.

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The pattern found in Cathedral.

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And in many UI game.

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There are also many UI that contain a Sothis’ design, as shown in the image below.

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1 year ago
Coming This November: Pokémon Pink Diamond™ And Pokémon Renegade Pearl™
Coming This November: Pokémon Pink Diamond™ And Pokémon Renegade Pearl™
Coming This November: Pokémon Pink Diamond™ And Pokémon Renegade Pearl™
Coming This November: Pokémon Pink Diamond™ And Pokémon Renegade Pearl™
Coming This November: Pokémon Pink Diamond™ And Pokémon Renegade Pearl™

Coming this November: Pokémon Pink Diamond™ and Pokémon Renegade Pearl™


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7 months ago
@someobscurereference I’M FINALLY DONE WITH THIS 44 SLIDE MONSTROSITY

@someobscurereference I’M FINALLY DONE WITH THIS 44 SLIDE MONSTROSITY

https://docs.google.com/presentation/d/1u0HxzRT2jte626lSvK_MyNhxaxwOpoAHHXokXT08fuI/edit?usp=sharing

Here’s the link to the slideshow, it should pop up as “This is a title” because I am very creative

Also WARNING: CONTAINS SPOILERS FOR THE HIDDEN FATES DLC AND LASLOW-ODIN SUPPORTS

Make sure to view it in presentation mode because there’s a lot of transitions and animations! 

Anyways, AFTER HOURS OF WORK IT’S FINALLY DONE SO HERE IT IS, I SPENT SO MUCH TIME GETTING ALL THE NOTES AND PICTURES AND THIS TOOK AT LEAST 10+ HOURS OVER THE LAST WEEK

LIKE, I’VE NEVER PUT THIS MUCH WORK INTO EVEN SCHOOL PROJECTS

BUT THIS WAS FUN AND I ENJOYED IT AND I HOPE YOU DO TOO


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1 year ago
Ohhh My God Do I Hope This Theory Ends Up Being True. It Just Makes So Much Sense For The Clara Dolls
Ohhh My God Do I Hope This Theory Ends Up Being True. It Just Makes So Much Sense For The Clara Dolls
Ohhh My God Do I Hope This Theory Ends Up Being True. It Just Makes So Much Sense For The Clara Dolls
Ohhh My God Do I Hope This Theory Ends Up Being True. It Just Makes So Much Sense For The Clara Dolls

ohhh my god do i hope this theory ends up being true. It just makes so much sense for the Clara Dolls to be able to disguise as Homura in some way, they're all her after all

We also know familiars are able to grow into witches themselves after consuming enough souls

Another point id like to make:

Ohhh My God Do I Hope This Theory Ends Up Being True. It Just Makes So Much Sense For The Clara Dolls
Ohhh My God Do I Hope This Theory Ends Up Being True. It Just Makes So Much Sense For The Clara Dolls

2. Nekura: The second one to come was Gloominess. Walking out with a tapping sound, she sneered at Good-for-Nothing. “This is Good-for-Nothing! How very unbecoming.” These dolls are only disciples of Freedom, and are devoted to their lust for it.

10. Mie: The tenth to come running is Vanity. She exaggeratedly avoids Good-for-Nothing's head and says a few words. “I wouldn't be able to bear dirtying my cape with that sticky blood!” These dolls make fun of the witch's self-mu tilation.

I feel like this fits the other Homuras in the trailer quite well

Nekura's name would also explain why that Homura is hiding under the umbrella's shade:

Ohhh My God Do I Hope This Theory Ends Up Being True. It Just Makes So Much Sense For The Clara Dolls

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1 year ago

{The Inheritance of Holy Blood}

{ ooc. I think I should preface this by saying that I am currently studying a bachelor’s degree in molecular genetics and biotechnology which is why this meta is so long, so if there is anything in this that you do not understand/want to know about, feel free to message me! If you wish to dispute something, please come to me with factual/canon reasons why the concepts I’ve put forward are incorrect– not ‘this conflicts with my hc so it’s wrong and I don’t need to explain why’. Anyway, I’ve tried my best to explain certain concepts and how they work in this, so let’s get this thing rolling- }

Afficher davantage


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1 year ago

Fire Emblem Awakening: Reclass Relation to Characters

I’ve gushed about this already in Fates, and 3H has a similar concept in regards to skill levels and such, but Awakening also does this, so I thought to lay it out.

Putting it under the cut because it got really long lol.

Afficher davantage


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1 year ago

So I was rather curious as to why Corrin and Azura were barefooted and everyone else (except Kana) had shoes.

So I Was Rather Curious As To Why Corrin And Azura Were Barefooted And Everyone Else (except Kana) Had

In ancient Rome, footwear was a sign of power. Fathers would give their Sons shoes on their wedding days to symbolize “a transfer of power.”

Those who were imprisoned, enslaved, or even captured would have their shoes removed. Many prison uniforms did not include any form of footwear! And if you played the game, you would know that Corrin and Azura are captives, just raised by the royal family. The lack of shoes may represent their lower status in their countries, or may just show that they are captives.

However, bare feet can also symbolize innocence, which very much ties into the fact that, despite their choices, Azura and Corrin are ‘innocent’ for wanting peace. Another meaning to being barefoot is “a child”, which can explain Kana’s lack of footwear.


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1 year ago

Chapter 13 of Fates Revelation is a writing highlight for me.

Corrin: What's going on? They're both blaming each other for this carnage.

Azura: Of course. Kingdoms at war will always twist things to benefit themselves.

Ryoma and Xander-representative of Hoshido and Nohr as a whole-uphold the conflict and status quo of the world they live in. Even if it makes no sense, they accept that they're enemies and an enemy must have done something awful to harm the peace.

Even parts of their battle quotes and end of chapter dialogue emphasize this.

Ryoma: It doesn't matter, Kagero. Anyone who doesn't side with Hoshido is the enemy. What will you be?

Xander: Trust her? Don't be a fool. I won't listen to any more of your lies. You've chosen your side—opposite me. Prepare yourself, Camilla.

-

Xander: This isn't over! We'll fight to the very last man!

Ryoma: You won't see Hoshido waver! We'll fight until there's no one left!

Xander: Whoever retreats now admits defeat! Nohr will never lose to Hoshido.

Ryoma: This war will continue until we take our last breath!

They are unable to see any part of a conflict as something with them or against them. Nuance and rationality don't sit well in minds stubbornly steeped in years of animosity. War, hatred, and reinforcing the way things are is something both of them are willing to do, because they see no other path or choice for themselves.

Corrin and Azura meanwhile, actively disrupt their world views.

Corrin: ...You may be my brothers, but I won't go easy on you if you try to stop me! Come, everyone! ... Ryoma! Xander! Please, you both have to listen to me! We've defeated the real enemy—you don't need to fight each other now!

Azura: Ryoma, Xander... It wasn't Nohr or Hoshido who destroyed this town. It was done by the invisible forces that we just defeated. Now that they are gone, I will not allow any more senseless violence. I will sing my song as many times as necessary to restore peace. Do you still insist on fighting?

And it's not empty words or cries that fall on deaf ears. Corrin is strong. Her will is iron-clad, and she will ensure her vision of peace is made a reality, no matter who she makes an enemy of. Azura is strong as well. What she lacks in directing a path on her own, she makes up for with raw resilience and no qualms about using her song-something that risks her life-to end things on her terms.

They force their stubborn older brothers to look at things in a different perspective; to stop trying to hack and slash their lives away and consider a bigger threat to what and who they care about.

While they aren't swayed immediately, they're undoubtedly shaken. After that, it takes personal introspection and uncomfortable truths for each of them to swallow their pride and admit their ways are wrong, and to follow Corrin to end a senseless war.

And I love this exchange at the end as well:

Scarlet: Ryoma's talked my ears off about what happened to you as a kid. You sound like an idealistic brat to me. You want to bring peace to the world? Ha!

Corrin: There's nothing idealistic about ending this horrible war.

REJECT 👏🏽THE 👏🏽 STATUS 👏🏽 QUO 👏🏽!

Accusing others of being naive or idealistic for things like this, in my opinion, shows cowardice, or even ignorance; a life that's been beaten down by other upholders of a terrible state of the world until they agree.

Why is it naive to trust people? Why is it idealistic to want something like endless warring to stop?

We're fed a lie as children: "Life's unfair, you can't do anything about it." Says who!? Why accept that life is cruel and unyielding, when there's so much capacity for good in the world? Is life actually unchangeably unfair in its nature, or is it simply malefactors taking advantage of innocent people in order to rise up to slake their own greed?

Once terrible people get in power, they beat down any forms of resistance and feed this very same lie to them. Worse still, they can even convince the masses to discriminate, fight, and kill each other all so they can swoop in during the aftermath and reap the benefits. And people, at their lowest point, take solace in any explanation-no matter how untrue and no matter who it's coming from-in order to have some semblance of control or direction. That forms their new view of the world.

It takes people who haven't been exposed or raised to believe such nonsense (Corrin) and people who are wise enough to recognize the true problems of the world (Azura), to push against this normalized destruction between two innocent groups of people and direct their ire towards the actual oppressor (Anankos).

It's succint, but scathing. The word choice-in both JP and localization-is too deliberate to consider it a coincidence, I genuinely think it's a good criticism of how our modern world works as well. From a philisophical standpoint it is basic, but Fates as a whole also tackles issues of ignorance/discrimination, xenophobia, the boundaries and meanings of family, who defines justice, the belief of many versus the will of the few, embracing consequences instead of running away, and exploring the concept of leadership in general.

For a game this big, IMO, it meets the mark more often than not when considering the points it wants its audience to hear.


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