I'm Feeling It

I'm Feeling It

I'm feeling it

More Posts from Nxh-the-musician and Others

1 year ago

These little creatures aren't canon to the au, but I've had a "monster headspace" concept for a while and decided to give them references to combat the artblock kicking my ass right now.

So, blorbo posting, plus some 'game mechanic' type things. I think headspace would function like an rpg because Sunny is a massive nerd.

These Little Creatures Aren't Canon To The Au, But I've Had A "monster Headspace" Concept For A While
These Little Creatures Aren't Canon To The Au, But I've Had A "monster Headspace" Concept For A While
These Little Creatures Aren't Canon To The Au, But I've Had A "monster Headspace" Concept For A While
These Little Creatures Aren't Canon To The Au, But I've Had A "monster Headspace" Concept For A While
These Little Creatures Aren't Canon To The Au, But I've Had A "monster Headspace" Concept For A While
These Little Creatures Aren't Canon To The Au, But I've Had A "monster Headspace" Concept For A While

holding them in my hands I think theyre Neat.

1 year ago

first time I actually manage to catch something I care about online minutes after it was posted. let's go

Reverie Dev Log - 2024 January + February

Reverie Dev Log - 2024 January + February

Overview

January and February saw ups and downs in activity, but overall significant progress was made. The start of the year was initially slow due to breaks, but activity picked up slowly. You may have noticed that there were less promotional posts or updates in general during this time, as we were focused on development. Thanks to these efforts, though, we’re fairly optimistic that this will be the final dev log for Chapter 3.

As for me (Stahl) personally, I have not been able to do much this time round as I have been busy (hence lack of public updates), but this time round invaluable progress was made by others in the team.

Quick rundown:

First round of playtesting has been done - This was a very rudimentary one aimed at finding basic bugs

NPCs are now mostly finished, and our writers are now working on flavor text and side writings

Portraits are all done and implemented

Battles have been planned out in more detail

Various organizational changes

Extra writers and RPGMV members have been recruited

Updates

The first round of playtesting is complete! This one was rather rudimentary, containing only basic story points. The aim was to test progression and to fix major bugs, both of which we’ve now finished. There are still some major aspects missing, like flavor texts and quests but vital components to main progression like cutscenes and maps are completed and being tested. Hopefully, this round of playtesting should wrap up soon, and more will follow. 

Minor and Side contents

There’s still a lot of design decisions to make, mostly regarding seemingly minor aspects of the game that actually take large amounts of resources. A lot of thought must be put into whether these features, like flavor text and shops, are worth the amount of time needed to make them, and if so how much. 

Due to this chapter being a real world section and story centric, the remaining gameplay would be left to mostly side quests. This is an interesting challenge, as unlike base Omori, Sunny is not familiar with the city like back in Faraway town, meaning it’s more challenging to find opportunities to give him quests. 

As for Reverie specific side content, battles won’t completely be abandoned in the real world. They’ll be taking forms in various challenge battles found throughout the city. For a rough idea, think of the Jackson poster found in Hobbeez from the base game.

Miscellaneous Changes

Another thing yet to be done are tweaks to previous chapter content. They will mostly affect quality of life, but some will also be major gameplay changes. Here’s some examples of planned changes (not exhaustive):

Picnic allows the player to change difficulty mid game (Trust me, later dream world chapters will feature major difficulty spikes and players may get stuck)

Hit Rates on equipment changed, mostly heavily nerfed. This makes evasion buffs actually relevant (and also, 300% hit rate is just silly).

Some skills entirely changed (e.g. Spaceboy Preserve will change into another Attack skill instead).

In game info to indicate that emotion influences Enemy AI very strongly in reverie compared to base game.

Conclusion

Overall, development on chapter 3 is reaching its later stages, reaching the first round of playtesting. This should hopefully be the last dev log in relation to Chapter 3 development.

As thanks for reading this far, here is a remade portrait of real world Sunny! It’s a bit more softer than the previous one, and the proportion has been improved as well.

Reverie Dev Log - 2024 January + February

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11 months ago
I Had Held Onto This Link From Tumblr Before Because Depression Had Blinded Me Badly, But I Think It’s

I had held onto this link from tumblr before because depression had blinded me badly, but I think it’s time I release it here as well. ONE demo 4.5.

http://www.mediafire.com/file/wu2zp60zbogkut9/ONE+4.5.zip

Let it be known that 4.5 is exclusively a combat fix to make the combat easier and a little challenging at the same time (by challenging, I mean it becomes more clear to use your scan ability to learn enemy weaknesses)

I cannot stress it enough since people were upset before about there being no new content in this demo. There are some, such as new areas and cutscenes, but it is primarily a fix to the combat since so many people said it was too difficult before. Other than that, the demo still ends at the end of zone 4.

This was Felix’s last addition to the game before his passing and it was very disrespectful of those people for being pissy towards his last hard work here.

But anyways! Enjoy!

6 months ago

Critical PSA for anyone with Android devices!

I got the following email this morning:

Critical PSA For Anyone With Android Devices!
Critical PSA For Anyone With Android Devices!

Basically Google is rolling out the ability to track you via your android devices even when you're offline and you have to manually opt out of it. Many android devices no longer come with a wired headphone jack, so if you have Bluetooth headphones or a keyboard or anything, your location will be tracked and stored by your device unless you opt out of this.

I tried using the link they gave me in the email to opt out of it, but it didn't really seem to do anything. So I looked up how to opt out and found the following steps, which worked for my phone:

Opting out from the Find My Device network is as simple as tapping a toggle in your phone's settings. 1. On your Android device, go to Settings. 2. Tap the Google setting. 3. Tap the Find My Device setting. 4. Tap the toggle to off next to "Use Find My Device." 5. Confirm with pin, pattern, or biometrics. That's it. Your device is no longer participating in the Find My Device network. To rejoin, just flip the toggle back on.

Please reblog to spread awareness. My husband has the same phone as me and he didn't get any emails about this.

1 year ago
Got Up Here A Few Days Ago With The Fox Boy

got up here a few days ago with the fox boy


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8 months ago

I know it's been put off for a long time now but I can say without a shadow of a doubt that the 4.8 public demo will be coming soon.

It's been a while since I've talked about it here, and I want to say that no, I did not forget about it. Life has been a struggle juggling my job, depression, and just burnout from stressing myself out with it.

Because of a particular bug that happened to not only me, but someone else in my development server, I wanted to be sure that this bug won't happen to anyone else. So I took it upon myself to go through EVERY existing map and redo what was needed to fix this issue, that being the entire map and all events within it speeding up and making it hard to progress. Doing this has been exhausting trying to pinpoint what exactly needed to be changed, removed, etc. to make sure it doesn't happen to anyone else. Zone 3 in particular being a major roadblock with how much stuff is in it.

I'm now at the end of where I now plan to have the new public demo conclude, so people will finally go beyond what they are used to with one extra area, Chapter 1. Once I'm done with that, I'll hand the game to my friends for playtesting, fix any issues I missed, and release the new build publicly for everyone.

And since I mentioned it, I want to state now that Chapter 1 is heavily unfinished. I was hoping to get it more polished up, but art block and burnout have been a real pain to deal with, so some things feel a bit jank as they are right now. Perhaps when I finally get my planned vision out for it, I'll update the build for everyone. There's also a couple other areas that are a tad bit unfinished, but not enough where it feels weird.

Just wanted to let everyone here know what has been going on lately, and hopefully people are excited(??)

1 year ago
It Looks Like A Fucking Apocalypse In My City Rn. The Pics Couldn't Do This Justice Ya Gotta Be There
It Looks Like A Fucking Apocalypse In My City Rn. The Pics Couldn't Do This Justice Ya Gotta Be There

It looks like a fucking apocalypse in my city rn. The pics couldn't do this justice ya gotta be there


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1 year ago
The Artpunk Manifesto
The Artpunk Manifesto
The Artpunk Manifesto
The Artpunk Manifesto
The Artpunk Manifesto
The Artpunk Manifesto
The Artpunk Manifesto
The Artpunk Manifesto
The Artpunk Manifesto
The Artpunk Manifesto

The Artpunk Manifesto

Digital Collage, 2022

created by Lucas Rose (DOSvirus) for ArtpunkINTL

6 months ago
Well, It's Finally Here! The ONE 4.8 Public Demo!
Well, It's Finally Here! The ONE 4.8 Public Demo!
Well, It's Finally Here! The ONE 4.8 Public Demo!
Well, It's Finally Here! The ONE 4.8 Public Demo!

Well, it's finally here! The ONE 4.8 public demo!

This has been a long time coming and I am hoping I am able to deliver with this one.

Download the game here!

This version of ONE includes brand new cutscenes and art, a slight tweak to the combat, and an alternative "route" that can be taken as well as just a bunch of little things that are far too many to list.

PLEASE NOTE: Saves from 4.5 will not be compatible with 4.8 as I have since overhauled the database and it would create issues and softlocks.

------

Unfortunately, not everything that has been implemented to my initial testers far before this public demo was announced will be available in this one due to rampant thefts involving my game, another reason I have been so hesitant in releasing any further demos until the final build. Please also respect the wishes I have made at the start of the game.

Otherwise, have fun! I hope you all enjoy <3

5 months ago
Here's A Big Project I've Been Working On For A Few Weeks: A Phylogenetic Tree Of Everything In Minecraft!

Here's a big project I've been working on for a few weeks: a phylogenetic tree of everything in Minecraft! It would take ages to explain everything here, so if you want an explaination of any inclusions, exclusions, categorisations or Latin names PLEASE PLEASE PUHLEASE ask me I would love to answer any questions :3

Minecraft Tree of Life
Google Docs
Origin of Life Fungi Animalia Algae Plantae Brown mushroom Boletus edulis Red mushroom Amanita muscaria Crimson fungi Inferna rubedo Warped

Here's the slides I used to make it since i'm aware the text on the image there is pretty much unreadable.

Reblogs appreciated!

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nxh-the-musician - ✨ 0 medals in the sport of life ✨
✨ 0 medals in the sport of life ✨

i love purple, pink, cats and FL Studio. My stuff: youtube.com/@NXHthemusician

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