I love this game
Preach, King 👑😔✊
not letting secondary blogs interact is homophobic tumblr, you should change that since it's pride month.
Urban fantasy
Play as an experienced conjurer working as a forensic necromancer. Investigate an unusual crime scene that holds more than you bargained for after a run in with the Chosen One brings back faces from your past you’d much rather forget. Solve magical crimes, guide (or try to avoid) the chosen one, explore the magical Otherworld and deal with a prophecy you were never meant to be a part of.
- Play as a man, woman or as nonbinary.
- Choose from 5 ROs, all available to any gender MC.
- Personality and skills stats.
- Choose which ‘side’ to ally with, or choose neither.
In a world similar to ours where magic is known to exist, but not particularly common, humans live together in large cities away from the dangers of the earth-bound spirits in the wilds beyond. Conjurers like you are able to commune with the spirits that live in the Otherworld, a world filled with dangerous spirits that is separated from your own world by the Veil. Spirits slip through the Veil occasionally, or they can be brought over via demonic contracts with conjurers. Both of these scenarios terrify ordinary humans who find solace in a prophecy that promises a chosen one who will strengthen the Veil, permanently sealing all spirits and magic away in the Otherworld forever.
This project is being worked on alongside ‘Dead Men’s Tales’ (a Victorian low fantasy) on deadmenstales-if.
I'm a little confused but what are the three timelines?
A good question- it can seem a bit confusing at first, and my wording often does not help things.
Anyways, Event Horizon is one main overarching story, about the crew of a spaceship and their mission. The general events of the story, and all major choices are going to happen, regardless of timeline.
So that brings up the question of just what the three timelines are. Essentially, there are two points of “divergence” where your choices will have a significant outcome on how the story is conducted. Certain options at these divergence points have an irreversible effect, and thus, change the timeline.
The points of divergence are in remembering your identity and upon meeting the captain for the first time.
Timeline 1 is the “normal” timeline, and involves your character remembering who they are, and being non-aggressive to the captain. Over time, you become more and more aware of some of the underlying plots and the issues they cause, but your interaction with them is less direct.
This is how the game is pretty much meant to be played, and how I recommend your first playthrough to go.
Timeline 2 is the “Anomaly” timeline, and involves your character remembering who they are, and being aggressive towards the captain. A bad decision on both parties end.You might have survived the encounter, but the fabric of reality ripples around you, and there’s glimpses of what is to come. There’s something... else... going on here. And now you’re caught up in it.
This serves as kind of a happy medium between Timelines 1 and 3, incorporating some of the more surreal elements of Timeline 3 with the general flow of Timeline 1.
Timeline 3 is the “Amnesiac” timeline, and involves your character not knowing their identity. Reality is shattered around you, as matter and time bend to your will. The past lives in you as readily as the present. You know the captain. You know the first officer. You know what happened- and what’s going to happen. You cannot change or recall your past, but you can irrevocably change the future.
This is pretty much a break from reality in every way. Voices in your head, brutal flashbacks, complicated relationships with your former comrades and reality itself, playing god, mysterious powers, and a lot of fire. If you wanted to get really, really, really uptight about how the worldbuilding sets up the events of Event Horizon, this should be simultaneously the most and least canon sequence of events.
Also I really thought I saw a lot of weird things but knowing that the coroner around where I am actually stuffed a skull full of confetti after removing the brain (which i unfortunately learned while embalming) is probably top tier and I'm gonna apply it to all of my games
I'm wheezing
i just now realized what you guys meant by crushing/relantionship stage and urgh what a dumb bitch i am
I THOUGHT YOU WERE TALKING ABOUT YOURSELVES
My dumbass of personification, Chester Pleasance Liddell. He has gray strands of hair since childhood and amber eyes 👁️👁️
Photo 3 is from picrew, there Chester has coloured his front strands of hair in bright yellow
Elia
???? Female/Male, ?? - A ghost wondering the halls of Ehrenreich - or at least that's what they tell you. No one else can seem to see them, and with a sheet thrown over their heads it's convincing. Whether they're on your side or against you it's impossible to tell - they know you aren't who you say you are, and tells you they're the same. Mischievous and mysterious, Elia's motivations are a mystery, their reason for being at Ehrenreich even more so.
Also PS: I have decided to give the masses what they want. The Revenant will be an RO, but not in this book. Book Two is when the revenant will be available to woo. Thank you for your time and patience.
Can you tell us more about the magic skills? Like infliction, transmania etc
Hooo okay, so I sat on this one for a few days because I wanted to decide if I wanted to bring this up before it comes up in a released form, and ultimately decided sure, though it could be considered spoilers. So that’s warning number one.
Warning number two is that I’m currently working at the alpha level. I’m really trying to emphasize that because certain elements of this list could change when I reach the editing process, or even mid-way through the alpha if I feel like it’s not working well enough. I’ve done a good amount of planning, but this is my first time putting a game together on my own. So. yeah. Keep those things in mind.
On to the fun stuff!
There are two primary trees of magic available to the MC: Blood Magic and Mind Magic. The MC is locked into either one of these trees or the other based on their choices in the first chapter, though they may be able to train up skills on the other tree later down the road.
Blood Magic includes three major skills:
Healing, which should be sort of self explanatory I think
Infliction, which is the flip side of healing, and may verge into full-blown necromancy. This school is primary concerned with encouraging disease and rot to inflict damage.
Transanima, which is the ability to transform themselves (or parts of themselves) and other living creatures into other living creatures. The ability cannot cross realms (a squirrel cannot become a Brownie, for example) but within the bounds of their realm a creature can become anything if enough power is used (a squirrel CAN become an elephant if you try hard enough.) Transformations come with varying levels of permanency.
Mind Magic includes three major skills:
Evocation, which is concerned with manipulating the cardinal elements for one’s own benefit. Fireballs, water bending, etc. all fall into this category.
Illusion, which is concerned with casting both complete fabrications and changing the appearance (though not the physicality) of objects on people.
Conjuration, which could also be termed “summoning.” This ability allows you to pull non-hostile, non-sentient Fae of a range of sizes through the veil to aid you.
There are also three other skills available to the MC of either tree:
Alchemy, which is essentially what River is doing in chapter Two with the spray bottle and bracelets. IE, using a mixture of physical ingredients and primary rules like Affinity to create tools.
Telekinesis, which is the ability to move objects around you by creating invisible gravity wells and forces.
Empathy, which in the MC will manifest only as the ability to push their emotions upon others. So Pushing empathy, but not receptive empathy.
he/them, 18+🐾 memo: #asks #description ❤️pfp by @coffee-flavor-cat-blob❤️ wanna talk?:)
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