Undertale Yellow is a Masterpiece. Thank you.
Well-Worn Hair Band: An old, worn, simple hair band. Its color has long faded, but it still has some life left in it. Wearing it in your hair makes you sentimental about times past.ย
Y'all, the world is sleeping on what NASA just pulled off with Voyager 1
The probe has been sending gibberish science data back to Earth, and scientists feared it was just the probe finally dying. You know, after working for 50 GODDAMN YEARS and LEAVING THE GODDAMN SOLAR SYSTEM and STILL CHURNING OUT GODDAMN DATA.
So they analyzed the gibberish and realized that in it was a total readout of EVERYTHING ON THE PROBE. Data, the programming, hardware specs and status, everything. They realized that one of the chips was malfunctioning.
So what do you do when your probe is 22 Billion km away and needs a fix? Why, you just REPROGRAM THAT ENTIRE GODDAMN THING. Told it to avoid the bad chip, store the data elsewhere.
Sent the new code on April 18th. Got a response on April 20th - yeah, it's so far away that it took that long just to transmit.
And the probe is working again.
From a programmer's perspective, that may be the most fucking impressive thing I have ever heard.
Here's all my submissions for the Drawabox Summer Promptathon 2024 :D
My sole mission in life is to make the gods regret giving me the ability to draw
Also, this hybrid marks the end of lesson 5 of Drawabox! Took me almost a year to get here, and now it is done. Next up is the 250 cylinder challenge... -_-
Apparently you need to post stuff for a while before said stuff actually shows up in tags and searches and the like, so hereโs a post for the algorithm :)
Hornt ๐
You read that right folks. The game's got gameplay now. Revolutionary, right?
For those of you that are new here (which I imagine is most of you lol): I'm building a Tetris clone from the ground up in C without any game engines or external libraries or whatever, making everything myself. That includes the music and the graphics and everything else, not just the code. See my last post for more details.
The project has taken a major leap forward since my last update. We've actually got gameplay now! There's all the essentials of Tetris, from movement to line clears to a lose condition. It's an actual, playable game! Next up on my TODO is probably the preview window as well as the hold box, and then the score counter, which probably means that I have to implement a font rasterizer lol. And then there's of course hard drops and wall kicks and T-spins and all that. That's basically it in terms of actual gameplay, but there's still so much more to do after that. I'm excited.
See you in the next update :3